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261
‘–What time is it? –Twenty years past two.’ The role of utilitarian and playful engagement in robot appropriation in later life
Published 2025-03-01“…They were attached to existing interaction scripts, whereas playful users showed comparatively higher levels of experimentation, expressed more entertainment, and perceived more companionship, which positively related to attachment. …”
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262
Media’s Approach to Artificial Intelligence: Content Analysis of US Newspapers
Published 2024-12-01“…Artificial intelligence (AI) is rapidly advancing and becoming integrated into nearly every aspect of daily life, from science, technology, transportation, healthcare to finance, education, and entertainment. As AI technologies evolve, the way the public learns about AI will be crucial for its acceptance and integration into society. …”
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263
Augmented reality technology and possibilities of its use in teaching computer science to junior schoolchildren
Published 2024-12-01“…The author of the article argues, that augmented reality technology makes it possible to introduce elements of entertainment and interactivity into the learning process, as well as gamify the process of transmitting knowledge that has a positive impact on the development of cognitive interest of younger schoolchildren in mastering both computer science and mathematics, with which the study of computer capabilities is successfully integrated. …”
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264
A Fortnite and odd days: the console wars
Published 2022-11-01“…At this point, projections show that video gaming can surpass $220 billion in revenue in 2024, whereas the entertainment industry’s revenues are rapidly decreasing. …”
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265
Navigating the sojourn: a mixed-methods exploration of game-based approaches for enhancing intercultural adaptation among Chinese international higher education students in Austral...
Published 2025-01-01“…Drawing inspiration from the growing trend in the modern entertainment industry, researchers have explored game-based learning approaches to address solutions in various educational disciplines, including intercultural adaptation in international education. …”
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266
Advertising in digital applications and mobile games as a monetization element
Published 2024-06-01“…The research results can be used to build a monetization strategy for developing freemium and free-to-play gaming or entertainment projects, to assess the appropriateness of using video games as a platform for placing one's advertising, or to predict user behavior from the perspective of the experience economy and interaction with digital goods.…”
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267
Features of online sociological studies of risks of financial behavior of the population in the information and communication network Internet
Published 2019-05-01“…The qualitative and quantitative indicators of the use of Internet resources by young people for information, interaction, communication, training, business communication, entertainment and recreation, payment for goods and services have been presented. …”
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268
ASD: Interaction and socialisation through an adapted social network
Published 2025-02-01“…In this context, social networks offer a virtual environment for entertainment and interaction among various groups of individuals. …”
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269
Automated text processing: topic segmentation of educational texts
Published 2019-09-01“…It is significant that textbook authors offer the following topics Gardening, Computers & Internet, Science & Mathematics, Entertainment& Recreation only once during the school year.…”
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270
Evaluating Factors Affecting the Satisfaction of War Tourists in Iran to Make Sustainable Decisions about the Parameters Influencing the Quality of Travel Using the Quality Functio...
Published 2023-03-01“…The identified factors affecting visitor satisfaction have been validated using a questionnaire distribution and factor analysis, and finally, based on these criteria and using a performance expansion matrix, the factors affecting the quality of these trips have been ranked.Findings: While identifying a list of factors affecting the satisfaction of tourists and measures affecting the quality of travel, this study showed that the most crucial factor affecting the satisfaction of tourists is that they tend to have more access to entertainment and leisure to enjoy more. The involvement of most other institutions and organizations and the use of their subtleties were also identified as the most critical qualitative factors influencing the research.Originality/Value: The issue of quality management in tourism still needs more scientific attention. …”
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271
From Komedie Stambul to Toneel: Theatre Arts Development in Batavia, 1891-1942
Published 2022-12-01“…Performing arts became a popular entertainment form among groups in the colonial era. …”
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272
Evaluation of Strategic Noise Maps Arising from Urban Traffic
Published 2021-01-01“…Environmental noise from traffic, industry and entertainment in cities has been one of the important environmental problems. …”
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273
The Spartan King Leonidas I: History and modern times
Published 2017-08-01“…In the second half of the 20th century and in the first decade of the 21st century, the image of the King Leonidas I in art to greater extend turns to the purposes of entertainment (Valerio Manfredi's novel, Rudolph Mate's movie, and especially the graphic novel by Frank Miller and the cinematographic movie by Zack Snyder titled “300” adapted from it). …”
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274
APPLICATION AND SIGNIFICANCE OF THE VIDEO GAME LOCALIZATION PROCESS
Published 2021-07-01“…Video games are an essential factor in the digital entertainment industry today and attract many players, regardless of gender, age, social, political or economic status. …”
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275
Inversion of the main trends of digitalization in the educational space.
Published 2022-12-01“…The article examines three such major trends and their inversions in the educational space of our time: 1. the tendency characteristic of digitalization to eliminate the intermediary in the educational space leads to the opposite effect of multiplying intermediaries and awareness of the teacher's unavoidability as one of the main participants in education, both due to the complexity and inaccessibility for direct study of educational material, and due to the fact that education is not based on transmission (in which the intermediary could theoretically be eliminated), but creation based on the phenomenon of meeting; 2. the transgressive tendency as "going beyond" and even erasing boundaries is transformed in the educational space into a tendency of distancing as a double movement of alienation (delineation) and inclusion (communion), in which the blurring of the boundary between the public and intimate, the space of self-organization in the order of the norm and the space of spontaneity, real and virtual, etc. is accompanied by the establishment of a new type of socialization in conditions of spatial disunity and social deprivation; 3. the tendency to the appearance of a diffuse identity, reinforced by the tendency to glocalization in the socio-political sphere and the transition to a transmedia narrative in the cultural and entertainment sphere, in the digital space of education is transformed into the possibility of self-actualization, self-expression, turning the modern educational space into a mythopoetical "world of all kinds" and anthropological singularity.…”
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276
Inversion of the Main Trends of Digitalization in the Educational Space
Published 2022-12-01“…The appearance of a diffuse identity reinforced by the tendency to glocalization in the socio-political sphere and the transition to a transmedia narrative in the cultural and entertainment sphere, in the digital space of education is transformed into the possibility of self-actualization, self-expression, turning the modern educational space into a mythopoetic “world of all kinds” and anthropological singularity.…”
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277
Information Technology: Its Literacy, Use, and Impact on Education through Distance Learning: A Cross-sectional Study in Health Sciences Universities in KSA and Pakistan
Published 2024-12-01“…In addition, Pakistani cohort (58.8%) responded that they use it for entertainment also which was not the case with their Saudi peers. …”
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278
Society and Personality in Russian Tianjin (1920–1930)
Published 2023-05-01“…Based on unpublished sources and emigrant memoirs, the study considers the role of public organizations; cultural, entertainment and medical institutions; educational institutions, analyzes the activity of the individuals: N. …”
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279
SOCIOPROFESSIONAL HUMOR AT THE ENGLISH LANGUAGE LESSONS
Published 2024-12-01“…From a pragmatic point of view, jokes fulfill the functions of critical thinking, entertainment, acquaintance with the peculiarities of professions, professional and informal vocabulary, detection of humor and irony, relief of psychological stress, motivation for success, creativity, professional confidence, creation of stereotypical images of English-speaking journalists and editors. …”
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280
Johann Franz Count von Würben and His Diary Entries from 1662
Published 2016-03-01“…We also describe his leisure activities, which were dominated by card games, entertainment in the garden and the jeu de paume (a predecessor of modern tennis). …”
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