Showing 261 - 280 results of 474 for search '"entertainment"', query time: 0.06s Refine Results
  1. 261

    ‘–What time is it? –Twenty years past two.’ The role of utilitarian and playful engagement in robot appropriation in later life by Mireia Fernández-Ardèvol, Andrea Rosales, Rebeca Oliván

    Published 2025-03-01
    “…They were attached to existing interaction scripts, whereas playful users showed comparatively higher levels of experimentation, expressed more entertainment, and perceived more companionship, which positively related to attachment. …”
    Get full text
    Article
  2. 262

    Media’s Approach to Artificial Intelligence: Content Analysis of US Newspapers by Beril Han Celik

    Published 2024-12-01
    “…Artificial intelligence (AI) is rapidly advancing and becoming integrated into nearly every aspect of daily life, from science, technology, transportation, healthcare to finance, education, and entertainment. As AI technologies evolve, the way the public learns about AI will be crucial for its acceptance and integration into society. …”
    Get full text
    Article
  3. 263

    Augmented reality technology and possibilities of its use in teaching computer science to junior schoolchildren by Yulia E. Zenkina

    Published 2024-12-01
    “…The author of the article argues, that augmented reality technology makes it possible to introduce elements of entertainment and interactivity into the learning process, as well as gamify the process of transmitting knowledge that has a positive impact on the development of cognitive interest of younger schoolchildren in mastering both computer science and mathematics, with which the study of computer capabilities is successfully integrated. …”
    Get full text
    Article
  4. 264

    A Fortnite and odd days: the console wars by Alba Ribera Martínez

    Published 2022-11-01
    “…At this point, projections show that video gaming can surpass $220 billion in revenue in 2024, whereas the entertainment industry’s revenues are rapidly decreasing. …”
    Get full text
    Article
  5. 265

    Navigating the sojourn: a mixed-methods exploration of game-based approaches for enhancing intercultural adaptation among Chinese international higher education students in Austral... by Xiao Hu

    Published 2025-01-01
    “…Drawing inspiration from the growing trend in the modern entertainment industry, researchers have explored game-based learning approaches to address solutions in various educational disciplines, including intercultural adaptation in international education. …”
    Get full text
    Article
  6. 266

    Advertising in digital applications and mobile games as a monetization element by V. Bobrov

    Published 2024-06-01
    “…The research results can be used to build a monetization strategy for developing freemium and free-to-play gaming or entertainment projects, to assess the appropriateness of using video games as a platform for placing one's advertising, or to predict user behavior from the perspective of the experience economy and interaction with digital goods.…”
    Get full text
    Article
  7. 267

    Features of online sociological studies of risks of financial behavior of the population in the information and communication network Internet by M. Kibakin

    Published 2019-05-01
    “…The qualitative and quantitative indicators of the use of Internet resources by young people for information, interaction, communication, training, business communication, entertainment and recreation, payment for goods and services have been presented. …”
    Get full text
    Article
  8. 268

    ASD: Interaction and socialisation through an adapted social network by Filipe Costa Pereira, Maisa Folgueral, Cibelle Amato, Valéria Farinazzo Martins

    Published 2025-02-01
    “…In this context, social networks offer a virtual environment for entertainment and interaction among various groups of individuals. …”
    Get full text
    Article
  9. 269

    Automated text processing: topic segmentation of educational texts by Marina I. Solnyshkina, Iskander E. Yarmakeev, Elzara V. Gafiyatova, Farida Kh. Ismaeva

    Published 2019-09-01
    “…It is significant that textbook authors offer the following topics Gardening, Computers & Internet, Science & Mathematics, Entertainment& Recreation only once during the school year.…”
    Get full text
    Article
  10. 270

    Evaluating Factors Affecting the Satisfaction of War Tourists in Iran to Make Sustainable Decisions about the Parameters Influencing the Quality of Travel Using the Quality Functio... by Mohammad Mahdi Mohtadi, Seyedeh Najmeh Motavallizadeh

    Published 2023-03-01
    “…The identified factors affecting visitor satisfaction have been validated using a questionnaire distribution and factor analysis, and finally, based on these criteria and using a performance expansion matrix, the factors affecting the quality of these trips have been ranked.Findings: While identifying a list of factors affecting the satisfaction of tourists and measures affecting the quality of travel, this study showed that the most crucial factor affecting the satisfaction of tourists is that they tend to have more access to entertainment and leisure to enjoy more. The involvement of most other institutions and organizations and the use of their subtleties were also identified as the most critical qualitative factors influencing the research.Originality/Value: The issue of quality management in tourism still needs more scientific attention. …”
    Get full text
    Article
  11. 271

    From Komedie Stambul to Toneel: Theatre Arts Development in Batavia, 1891-1942 by Khairana Zata Nugroho, Dhanang Respati Puguh

    Published 2022-12-01
    “…Performing arts became a popular entertainment form among groups in the colonial era. …”
    Get full text
    Article
  12. 272

    Evaluation of Strategic Noise Maps Arising from Urban Traffic by Şafak Hengirmen Tercan, Gökhan Yaman

    Published 2021-01-01
    “…Environmental noise from traffic, industry and entertainment in cities has been one of the important environmental problems. …”
    Get full text
    Article
  13. 273

    The Spartan King Leonidas I: History and modern times by E.A. Tchiglintsev, N.A. Shadrina

    Published 2017-08-01
    “…In the second half of the 20th century and in the first decade of the 21st century, the image of the King Leonidas I in art to greater extend turns to the purposes of entertainment (Valerio Manfredi's novel, Rudolph Mate's movie, and especially the graphic novel by Frank Miller and the cinematographic movie by Zack Snyder titled “300” adapted from it). …”
    Get full text
    Article
  14. 274

    APPLICATION AND SIGNIFICANCE OF THE VIDEO GAME LOCALIZATION PROCESS by Rea Tot, Ivan Dunđer

    Published 2021-07-01
    “…Video games are an essential factor in the digital entertainment industry today and attract many players, regardless of gender, age, social, political or economic status. …”
    Get full text
    Article
  15. 275

    Inversion of the main trends of digitalization in the educational space. by Darya Pavlovna Kozolupenko

    Published 2022-12-01
    “…The article examines three such major trends and their inversions in the educational space of our time: 1. the tendency characteristic of digitalization to eliminate the intermediary in the educational space leads to the opposite effect of multiplying intermediaries and awareness of the teacher's unavoidability as one of the main participants in education, both due to the complexity and inaccessibility for direct study of educational material, and due to the fact that education is not based on transmission (in which the intermediary could theoretically be eliminated), but creation based on the phenomenon of meeting; 2. the transgressive tendency as "going beyond" and even erasing boundaries is transformed in the educational space into a tendency of distancing as a double movement of alienation (delineation) and inclusion (communion), in which the blurring of the boundary between the public and intimate, the space of self-organization in the order of the norm and the space of spontaneity, real and virtual, etc. is accompanied by the establishment of a new type of socialization in conditions of spatial disunity and social deprivation; 3. the tendency to the appearance of a diffuse identity, reinforced by the tendency to glocalization in the socio-political sphere and the transition to a transmedia narrative in the cultural and entertainment sphere, in the digital space of education is transformed into the possibility of self-actualization, self-expression, turning the modern educational space into a mythopoetical "world of all kinds" and anthropological singularity.…”
    Get full text
    Article
  16. 276

    Inversion of the Main Trends of Digitalization in the Educational Space by D. P. Kozolupenko

    Published 2022-12-01
    “…The appearance of a diffuse identity reinforced by the tendency to glocalization in the socio-political sphere and the transition to a transmedia narrative in the cultural and entertainment sphere, in the digital space of education is transformed into the possibility of self-actualization, self-expression, turning the modern educational space into a mythopoetic “world of all kinds” and anthropological singularity.…”
    Get full text
    Article
  17. 277
  18. 278

    Society and Personality in Russian Tianjin (1920–1930) by A. A. Khisamutdinov, Li Yan

    Published 2023-05-01
    “…Based on unpublished sources and emigrant memoirs, the study considers the role of public organizations; cultural, entertainment and medical institutions; educational institutions, analyzes the activity of the individuals: N. …”
    Get full text
    Article
  19. 279

    SOCIOPROFESSIONAL HUMOR AT THE ENGLISH LANGUAGE LESSONS by Oleg Kharchenko

    Published 2024-12-01
    “…From a pragmatic point of view, jokes fulfill the functions of critical thinking, entertainment, acquaintance with the peculiarities of professions, professional and informal vocabulary, detection of humor and irony, relief of psychological stress, motivation for success, creativity, professional confidence, creation of stereotypical images of English-speaking journalists and editors. …”
    Get full text
    Article
  20. 280

    Johann Franz Count von Würben and His Diary Entries from 1662 by Martin Bakeš, Jiří Kubeš

    Published 2016-03-01
    “…We also describe his leisure activities, which were dominated by card games, entertainment in the garden and the jeu de paume (a predecessor of modern tennis). …”
    Get full text
    Article