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221
MADONNA’S FOUR-DECADE INFLUENCE: BRAND STRATEGY AND GLOBAL IMPACT OF THE CELEBRATION TOUR RIO DE JANEIRO
Published 2024-12-01“…Madonna, a well-known musician and entertainer who has remained at the top of her game for over 40 years, is also a marketing and brand strategist. …”
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222
Cricketing Insights Unveiled: Python-Based Information Extraction from IPL
Published 2024-12-01“…It plays a pivotal role across various fields, including healthcare, business, education, sports, and entertainment. Utilizing data science and Python programming, this study delves into analyzing raw IPL data to uncover actionable insights. …”
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223
Examination of Research Conducted on the Use of Artificial Intelligence in Science Education
Published 2024-12-01“…As AI becomes increasingly pervasive, its applications are diversifying, with notable penetration in sectors such as health, education, social media, robotics, and entertainment. One area in which AI is being deployed is science education. …”
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224
Behavior comparison between bottlenose dolphin (Tursiops spp.) living in Bali Exotic Marine Park captivity and Lovina Beach, Bali
Published 2025-01-01“…The bottlenose dolphin is a species often used in the entertainment industry worldwide. They are the most commonly encountered type of dolphin in aquariums and water parks, where they are featured in shows. …”
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225
Cinéma/Science-fiction : vers un changement de paradigme critique ?
Published 2021-06-01“…Science fiction is currently integrated into the « mainstream » cinema, a very broad category that allows for the creation of major projects, whose objective of spectacular entertainment is no longer incompatible with a certain intellectual ambition and whose potential for social or even philosophical criticism is put forward as a commercial argument. …”
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226
SEE IT, LIKE IT, BUY IT! HEDONIC SHOPPING MOTIVATIONS AND IMPULSE BUYING
Published 2011-05-01“…A focus on adventure, entertainment, excitement and sales may be an effective retailing strategy to stimulate impulse buying behavior. …”
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227
Analysis of sports management students’ opinions on project-based learning
Published 2018-12-01“…On the other hand, the frequency of visiting entertainment venues is higher for male students compared to female students. …”
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228
The Image of Central European Immigrant in Popular Fiction and Its Adaptations: A Case Study of the Detective Murdoch/Murdoch Mysteries Series
Published 2023-11-01“…The aim of this paper is to examine (1) how the mystery formula in Canadian popular print and TV media constructs the image of Central European immigrant and (2) to what extent the mystery formula in Canadian popular print and TV media relies on stereotypes to create entertainment with rules known to everyone, allowing them to participate in its models of suspense and resolution. …”
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229
An UAV-assisted VANET architecture for intelligent transportation system in smart cities
Published 2021-07-01“…It has been successfully used for intelligent transportation system and entertainment purposes for realization of smart cities. …”
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230
Development of an autonomous chess robot system using computer vision and deep learning
Published 2025-03-01“…Moreover, the fabrication cost of the robotic arm and its control system is approximately $100, making it both affordable and suitable for training and entertainment-focused chess robot systems. The results demonstrated that the autonomous chess robot system developed in this study is feasible for real-world applications for chess playing or chess training systems.…”
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231
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
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232
Infants of the Spring (1932): Cutting across the Stage of Harlem’s Black Bohemia
Published 2023-11-01“…On the other hand, it provided access to an entertainment world in which performance and camp were central. …”
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233
Shifting Musical Imaginaries at the Polynesian Cultural Center
Published 2023-07-01“…Polynesian music and dance performances are the definitive centerpiece of the PCC experience, and visitors are treated to live entertainment repeatedly throughout the park. These presentations can be read as performative texts and are here subjected to semiotic and discursive analysis. …”
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234
Development and Evaluation of an Edutainment Tool for Imparting Education and Awareness among Type 1 Diabetes Children in Qatar
Published 2024-04-01“…A total of 46 children with T1DM evaluated the degree of entertainment, usability, and clinical usefulness of the games with the structured questionnaire. …”
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235
Hannah Gadsby: Emotional Capital and Affective Economies in Stand-Up Comedy
Published 2024-09-01“…Comics attuned to patterns of comedy patronage understand that they are selling entertainment as well as an emotional experience and learn to comply with affective dictates of this performance genre. …”
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236
Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop Games
Published 2025-01-01“…The changing habits of consuming entertainment via digital channels have been well researched in contemporary academic papers, as has the migration of different forms and formats into digital environments. …”
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237
Construction of multi-modal social media dataset for fake news detection
Published 2023-08-01“…The advent of social media has brought about significant changes in people’s lives.While social media allows for easy access and sharing of news, it has also become a breeding ground for the dissemination of fake news, posing a serious threat to social security and stability.Consequently, researchers have shifted their focus towards fake news detection.Although several deep learning-based solutions have been proposed, these methods heavily rely on large amounts of supporting data.Currently, there is a scarcity of existing datasets, particularly in Chinese, and the collected news articles are often limited to the same category.To enhance the detection of fake news, a new multi-modal fake news dataset (MFND) was developed, which comprised Chinese and English news data from ten diverse categories: politics, economy, entertainment, sports, international affairs, technology, military, education, health, and social life.The word frequencies and categories of the proposed fake news dataset were analyzed and compared with existing fake news datasets in terms of number of news, news categories, modal information and news languages.The results of the comparison demonstrate that the MFND dataset excels in terms of category information and news languages.Moreover, training and validating existing typical fake news detection methods with MFND dataset, the experimental results show an improvement of approximately 10% in model performance compared to existing mainstream fake news datasets.…”
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238
SEE IT, LIKE IT, BUY IT! HEDONIC SHOPPING MOTIVATIONS AND IMPULSE BUYING
Published 2011-05-01“…A focus on adventure, entertainment, excitement and sales may be an effective retailing strategy to stimulate impulse buying behavior. …”
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239
Exhibiting the Extractive: Bitumen in Fort McMurray
Published 2024-12-01“…The Centre’s central focus is education and, to enhance this focus, it incorporates entertainment and interactive exhibitions with bitumen throughout, which help to communicate its representation of the histories of the tar sands. …”
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240
Searching, Navigating, and Recommending Movies through Emotions: A Scoping Review
Published 2022-01-01“…Movies offer viewers a broad range of emotional experiences, providing entertainment, and meaning. Following the PRISMA-ScR guidelines, we reviewed the literature on digital systems designed to help users search and browse movie libraries and offer recommendations based on emotional content. …”
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