Showing 201 - 220 results of 474 for search '"entertainment"', query time: 0.08s Refine Results
  1. 201

    Literature and History: Study of Nigerian Indigenous Historical Novels by Lere Adeyemi

    Published 2021-12-01
    “… The assumption that history posits itself as a fact, while literature is to be taken as an artistic form, only for entertainment (i.e., the difference between truth and falsehood, reality and illusion) has long been debated by formalists and soclologlsts of literature. …”
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  2. 202

    The Myth of Don Juan Onstage up to and through Victorian Times by Rocío G. Sumillera

    Published 2017-11-01
    “…This paper explains how the initially tragic Don Juan came to be a favourite for light onstage entertainment between the years 1837 and 1901 on both sides of the Channel.…”
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  3. 203

    DELINEATION OF WOMEN IDENTITY IN THE DISNEY ANIMATED FILM ECANTO (2019) by Agustin Diana Wardaniningsih, E. Ngestirosa Endang Woro Kasih

    Published 2022-10-01
    “… Disney's animated films is produced not only to provide entertainment but also to deliver messages in it. Most Disney animated films have a target audience of children. …”
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  4. 204

    An Efficient Prediction-Based Data Forwarding Strategy in Vehicular Ad Hoc Network by Wanting Zhu, Deyun Gao, Chuan Heng Foh

    Published 2015-08-01
    “…As an important infrastructure of intelligent transportation system (ITS), vehicular ad hoc networks (VANETs) provide navigation and positioning, information services, driver assistance, in-vehicle entertainment, and other functions for the owners improving the development of the future smart city. …”
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  5. 205

    La nuit mamelouke.Contribution à l’histoire du quotidien au Caire et à Damas à la fin du Moyen Âge by Mathieu Eychenne

    Published 2014-11-01
    “…Commercial exchanges, public entertainment and traffic contributed to extend daytime activities beyond nightfall and to cast the urban space as a place of socialization. …”
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  6. 206

    Komischer Diskurs: kognitiv und kulturbedingt by Oksana Zubach

    Published 2025-02-01
    “…The study focuses on comic texts from Internet sources that reflect people’s attitudes through comments not only on comic texts as a means of entertainment, but also on situations and phenomena. …”
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  7. 207

    Spectacle and Spectatorship at the Nineteenth-Century American Racetrack by Natalie Zacek

    Published 2019-12-01
    “…However, these audiences, unlike those who were both the subjects and the viewers of English artist William Powell Frith’s celebrated 1858 painting of Derby Day at Epsom Downs, experienced anxiety as well as entertainment from the proximity of “others,” particularly African-Americans (whether enslaved or free) and poor whites; they hoped that these groups would improve their manners by imitating those of their “betters,” but at the same time they, unlike the Epsom audiences, shied away from “crowds of the most promiscuous character.” …”
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  8. 208

    The place and role of leisure in the Moscow students’ everyday life in the context of the information society development by Yu. P. Nadekhina, A. A. Kolchin, E. V. Kryukova

    Published 2022-07-01
    “…Special attention is paid to modern forms of leisure for students, such as: spending time on the Internet, visiting experimental theaters and cinemas, watching talk shows and entertainment programs, visiting immersive shows, participating in modern youth organisations, etc. …”
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  9. 209

    Explainable AI for DeepFake Detection by Nazneen Mansoor, Alexander I. Iliev

    Published 2025-01-01
    “…The surge in technological advancements has resulted in concerns over its misuse in politics and entertainment, making reliable detection methods essential. …”
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  10. 210

    Gamification: characteristics, trends, risks by A. P. Avdeeva, Yu. A. Safonova

    Published 2024-10-01
    “…The main risks of gamification development have been highlighted: hyperorientation to entertainment in areas that traditionally involve effort, and manipulation of people’s behavior in areas related to “shoulds”.…”
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  11. 211

    “Tik Tok” Application Impact in English Learning Experience on Motivation and Learning Student Achievement by Nadila Natasya, Adinda Siregar, Angellia Bheriani By, Bambang Nur Alamsyah Lubis

    Published 2023-12-01
    “…Although not all students use Tiktok as a learning medium, they only use Tiktok as entertainment. The average result of the percentage that Tiktok can have a good impact on students' English language skills is 86.7%, where this percentage was obtained from students who felt a good impact from Tiktok. …”
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  12. 212

    Cyborg Adolescents and Digital Data: Examining Education and Revenue Generation in the Digital Lives of Youth through More-than-Human Ethnography by Davood Zahrani, Ali Hashemianfar, Ahmad Mehrshad

    Published 2024-12-01
    “…Introduction According to the Entertainment Software Association (ESA, 2022), approximately 76% of adolescents aged 13 to 17 play video games, averaging about 7 hours per week. …”
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  13. 213

    Far From the Madding Crowd /

    Published 2002
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  14. 214

    THE INFLUENCE OF SOCIAL MEDIA ON HUMAN RIGHTS ACTIVISM AND POLITICAL PARTICIPATION IN NORTH CENTRAL by ALERO MARTHER RICHARDS, SIMON REAZANYI SHEYIGARI

    Published 2024-08-01
    “…The youth are more inclined to using the new media for entertainment and social networking. The paper recommends that Nigerian youth are exposed to political participation online, thus, they should be active in there doing. …”
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  15. 215

    Dari Kentrung hingga Ken Palman: Pasang Surut Kesenian Kentrung Jepara, 1970-2021 by Alamsyah Alamsyah, Siti Maziyah, Vicky Very Angga

    Published 2023-07-01
    “…In addition, kentrung is also one of the entertainment's communities. In the 1970s to 1980s, kentrung experienced its heyday because it was in great demand by the public. …”
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  16. 216

    Mercados culturais no Brasil: o BNDES e o financiamento das empresas culturais brasileiras by Elder P. Maia Alves

    Published 2017-01-01
    “…Throughout the expansion of household expenditure on goods, services and cultural activities, especially between 2004 and 2014, the Brazilian Development Bank extended its actions, services, financial products for cultural undertakings, plotting this way to a branched financial and institutional network that directly involves those Brazilian companies in the cultural sector operating in certain chains of creation, production, distribution and commercialization of artistic and cultural, digital and entertainment activities, notably in the context of audiovisual, editorial and property segment. …”
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  17. 217

    The Breaking of the Square: Late Victorian Representations of Anglo-Sudanese Warfare by Luisa Villa

    Published 2007-12-01
    “…From the early 1880s (with the rise of the Mahdi, the disastrous defeat of General Hicks at Shaykan, the siege of Khartoum and its fall) to the late 1890s (with the slow advance of Kitchener’s army through the desert and along the Nile culminating in the battle of Omdurman), the military operations conducted in the Sudan not only fuelled a lively public debate, but provided exciting material for literature and popular entertainment. Indeed, with its austere desert landscape, its immemorial river and its warlike populations, the Sudan was marketed to the general public as the site for the perfect martial adventure. …”
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  18. 218

    DeMille and Danger: Seven Heuristic Taxonomic Categories of His Hollywood (Mis)Adventures by Anton Karl Kozlovic

    Published 2014-03-01
    “…Further research into DeMille studies, the expansion of the above-constructed categories, and other autobiographical reminiscences about Tinsel Town is warmly recommended; whether as history, art or entertainment.…”
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  19. 219

    Automatic Recommendation Algorithm for Video Background Music Based on Deep Learning by Hong Kai

    Published 2021-01-01
    “…As one of the traditional entertainment items, video background music has gradually changed from traditional consumption to network consumption, which naturally also has the problem of information overload. …”
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  20. 220

    A framework to support the development of empathetic games by Vinicius Ferreira Galvão, Cristiano Maciel, Eunice Pereira dos Santos Nunes, Kamila Rios da Hora Rodrigues

    Published 2025-01-01
    “…These games diverge from the conventional pursuit of entertainment only, opting instead to immerse players in the lived experiences of others and confront the challenges encountered in their daily lives. …”
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