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41
Protocol to boost the robustness and accuracy of spatial transcriptomics algorithms using ensemble techniques
Published 2025-03-01Subjects: Get full text
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42
Les ordres du spectre : la science-fiction numérique et le présent corrigé
Published 2017-11-01Subjects: Get full text
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43
Efficient task scheduling for cloud computing: a comparative survey of state-of-the-art algorithms
Published 2023-06-01Subjects: Get full text
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44
Protocol to denoise spatially resolved transcriptomics data utilizing optimal transport-based gene filtering algorithm
Published 2025-03-01Subjects: Get full text
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45
Les Technopères : la carte informatique, un chemin initiatique
Published 2017-11-01Subjects: Get full text
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46
Elèves, apprentissages et « numérique » : regard rétrospectif et perspectives
Published 2014-01-01Subjects: Get full text
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47
Generative design of crystal structures by point cloud representations and diffusion model
Published 2025-01-01Subjects: Get full text
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48
Les consoles de l’Éternité, à l’ombre des ordinateurs : Les Cordelettes de Browser de Tristan Garcia
Published 2017-11-01Subjects: “…computer science…”
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49
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50
Protocol to generate dual-target compounds using a transformer chemical language model
Published 2025-03-01Subjects: Get full text
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51
Une chaîne d’extraction pour l’enrichissement de bases de données archéologiques
Published 2020-06-01Subjects: “…computer science…”
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52
Preparing for the Philosophical Challenges of Digital Technoscience: “Philosophy in Technology” for Modern Engineering Teaching
Published 2024-12-01Subjects: Get full text
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53
Éducation aux données ou enseignement des données : quelles humanités numériques au lycée ?
Published 2022-06-01Subjects: “…computer science…”
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54
Les réseaux de personnages de science-fiction : échantillons de lectures intermédiaires
Published 2017-11-01Subjects: Get full text
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55
Revealing the rhetorical moves and linguistic patterns in discipline-related undergraduate thesis
Published 2022-08-01Subjects: Get full text
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56
Des cités hallucinées à la grille invisible, William Gibson et les métamorphoses du cyberespace
Published 2017-11-01Subjects: Get full text
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57
Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk
Published 2017-11-01Subjects: Get full text
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58
Le continuum Gibson : le Cyberespace et les récits du Mervyn Kihn de Gibson
Published 2017-11-01Subjects: Get full text
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59
Machines désirantes : des sexbots aux OS amoureux
Published 2017-11-01Subjects: Get full text
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60
Les contenus « informatiques » et leur(s) reconstruction(s) par des élèves de CM2. Etude didactique
Published 2014-01-01Subjects: Get full text
Article