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Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review
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122
Inspection method for cable assembly quality based on AR virtual-real image attention mechanism
Published 2021-09-01Subjects: Get full text
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123
The role of immersive technologies in increasing labour productivity on the example of augmented and virtual reality
Published 2024-06-01Subjects: Get full text
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124
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A systematic review of the utility of assistive technologies for SEND students in schools
Published 2025-02-01Subjects: Get full text
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126
FinTech: a literature review of emerging financial technologies and applications
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127
Scopus Veri Tabanında Metaverse ve Eğitim Alanında Yapılan Bilimsel Çalışmalar: Bibliyometrik Bir İnceleme
Published 2024-04-01Subjects: Get full text
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128
Recent progresses and challenges in smart contact lens
Published 2022-03-01Subjects: Get full text
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129
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Projection-Type Holographic Display With Observation Area Expanded Using Time-Division Reproduced Light Generation System
Published 2025-01-01Subjects: Get full text
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131
Head model reconstruction and animation method using color image with depth information
Published 2024-02-01Subjects: Get full text
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132
“Artırılmış” Gerçeklikten “Sahte” Gerçekliğe: Dijital Çağda Gerçeklik Problemi
Published 2024-07-01Subjects: Get full text
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133
Sosyal Medyada Simülasyon Pazarlamasının Göstergeleri: Facebook Uygulamalarına Yönelik Göstergebilimsel Analiz
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134
Digital 3D reconstructions of synagogues for an innovative approach on Jewish architectural heritage in East Central Europe
Published 2025-01-01Subjects: Get full text
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135
Synergetic effects of network interconnections in the conditions of virtual reality
Published 2021-01-01Subjects: Get full text
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136
Analysis of the Energy Complex Member of the EАEU Countries and the Formation of Groups-Technologies of its Digitalization
Published 2023-04-01Subjects: Get full text
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137
Digital business transformation in current conditions. Part I
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138
Editors’ Note
Published 2019-12-01“…Throughout these years, JIS moved from a virtual and augmented reality publication to a more multidisciplinary scope, including related areas such as games and human-computer interaction. …”
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139
Exploring the Impact of Homophily Attitude, Physical, and Social Attractiveness on Purchase Intentions
Published 2024-03-01“…ObjectiveAugmented reality technology has made its way into households, presenting a valuable opportunity for marketers to offer customers a seamless flow experience within the comfort of their homes. …”
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140
Pengembangan Fast Render Objek Grafis Menggunakan Shader dan Non-Shader Berbasis WebGL dari Primitive Object untuk Membuat Raw Metaverse Material Objek Skybox 3D di Filkom UB
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