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81
Affect and Metaphor Sensing in Virtual Drama
Published 2010-01-01“…International Journal of Computer Games Technology…”
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Article -
82
Petri Net Model for Serious Games Based on Motivation Behavior Classification
Published 2013-01-01“…International Journal of Computer Games Technology…”
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Article -
83
Using Game Development to Teach Software Architecture
Published 2011-01-01“…International Journal of Computer Games Technology…”
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Article -
84
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
Published 2009-01-01“…International Journal of Computer Games Technology…”
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Article -
85
Stability, Bifurcation, and Chaos Control of Two-Sided Market Competition
Published 2022-01-01“…International Journal of Computer Games Technology…”
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Article -
86
A Real-Time Facial Expression Recognition System for Online Games
Published 2008-01-01“…International Journal of Computer Games Technology…”
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Article -
87
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses
Published 2008-01-01“…International Journal of Computer Games Technology…”
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Article -
88
Modeling a Virtual World for the Educational Game Calangos
Published 2014-01-01“…International Journal of Computer Games Technology…”
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Article -
89
Real-Time Human Motion Capture Driven by a Wireless Sensor Network
Published 2015-01-01“…International Journal of Computer Games Technology…”
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Article -
90
Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters
Published 2011-01-01“…International Journal of Computer Games Technology…”
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91
Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game
Published 2014-01-01“…International Journal of Computer Games Technology…”
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Article -
92
The Brigade Renderer: A Path Tracer for Real-Time Games
Published 2013-01-01“…International Journal of Computer Games Technology…”
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