Showing 81 - 92 results of 92 for search '"International Journal of Computer Games Technology"', query time: 0.03s Refine Results
  1. 81

    Affect and Metaphor Sensing in Virtual Drama by Li Zhang, John Barnden

    Published 2010-01-01
    “…International Journal of Computer Games Technology…”
    Get full text
    Article
  2. 82
  3. 83

    Using Game Development to Teach Software Architecture by Alf Inge Wang, Bian Wu

    Published 2011-01-01
    “…International Journal of Computer Games Technology…”
    Get full text
    Article
  4. 84

    A Multiagent Potential Field-Based Bot for Real-Time Strategy Games by Johan Hagelbäck, Stefan J. Johansson

    Published 2009-01-01
    “…International Journal of Computer Games Technology…”
    Get full text
    Article
  5. 85

    Stability, Bifurcation, and Chaos Control of Two-Sided Market Competition by Jianli Xiao, Hanli Xiao, Xinchang Zhang, Xiang You

    Published 2022-01-01
    “…International Journal of Computer Games Technology…”
    Get full text
    Article
  6. 86

    A Real-Time Facial Expression Recognition System for Online Games by Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei

    Published 2008-01-01
    “…International Journal of Computer Games Technology…”
    Get full text
    Article
  7. 87

    The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses by S. Cacciaguerra, G. D'Angelo

    Published 2008-01-01
    “…International Journal of Computer Games Technology…”
    Get full text
    Article
  8. 88
  9. 89

    Real-Time Human Motion Capture Driven by a Wireless Sensor Network by Peng-zhan Chen, Jie Li, Man Luo, Nian-hua Zhu

    Published 2015-01-01
    “…International Journal of Computer Games Technology…”
    Get full text
    Article
  10. 90
  11. 91

    Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game by Wei Shi, Jean-Pierre Corriveau, Jacob Agar

    Published 2014-01-01
    “…International Journal of Computer Games Technology…”
    Get full text
    Article
  12. 92

    The Brigade Renderer: A Path Tracer for Real-Time Games by Jacco Bikker, Jeroen van Schijndel

    Published 2013-01-01
    “…International Journal of Computer Games Technology…”
    Get full text
    Article