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Mind the G(ap): bridging prevention needs and approaches for GHB/GBL users and their social environment
Published 2025-01-01Subjects: Get full text
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“I like everything about it” - Perceived educational value of a digital gaming experience with Assassin’s Creed Odyssey: Discovery Tour
Published 2024-12-01Subjects: “…Game-Based Learning (GBL)…”
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