Showing 41 - 60 results of 60 for search '"Computer Graphics"', query time: 0.06s Refine Results
  1. 41

    Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion by J. Prévoteau, S. Chalençon-Piotin, D. Debons, L. Lucas, Y. Remion

    Published 2010-01-01
    “…Thirdly, this design scheme provides three shooting technologies (3D computer graphics software, photo rail, and camera box system) producing qualitative 3D content for various kinds of scenes (real or virtual, still or animated), complying with any prechosen distortion when rendered on any specific multiscopic technology or device formerly specified.…”
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  2. 42

    Realistic Facial Expression of Virtual Human Based on Color, Sweat, and Tears Effects by Mohammed Hazim Alkawaz, Ahmad Hoirul Basori, Dzulkifli Mohamad, Farhan Mohamed

    Published 2014-01-01
    “…The proposed method has contribution towards the development of facial animation industry and game as well as computer graphics.…”
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  3. 43

    Cardiovascular medical image and analysis based on 3D vision: A comprehensive survey by Zhifeng Wang, Renjiao Yi, Xin Wen, Chenyang Zhu, Kai Xu

    Published 2024-12-01
    “…With the rapid development of 3D vision and computer graphics technology, the way humans interact with the world has undergone significant transformations. 3D vision-related technologies have profoundly impacted the analysis of cardiovascular diseases (CVD) based on medical imaging diagnosis. …”
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  4. 44
  5. 45

    Progressive alignment and interwoven composition network for image stitching by Xiaoting Fan, Long Sun, Zhong Zhang, Tariq S. Durrani

    Published 2024-12-01
    “…Abstract As one of the fundamental tasks in computer graphics and image processing, image stitching aims to combine multiple images with overlapping regions to generate a high-quality naturalness panorama. …”
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  6. 46

    Cuckoo Search with Lévy Flights for Weighted Bayesian Energy Functional Optimization in Global-Support Curve Data Fitting by Akemi Gálvez, Andrés Iglesias, Luis Cabellos

    Published 2014-01-01
    “…By global-support curves we mean curves expressed as a linear combination of basis functions whose support is the whole domain of the problem, as opposed to other common approaches in CAD/CAM and computer graphics driven by piecewise functions (such as B-splines and NURBS) that provide local control of the shape of the curve. …”
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  7. 47

    Effective Underground Facilities Management in Virtual Reality by Applying a Cybersickness Reduction Technique Based on a Four-Degree-of-Freedom Motion Simulator by Namkyoo Kang, Sang-Woo Seo, Woo-Sug Jung, Jongchan Lee, Yong-Tae Lee

    Published 2025-01-01
    “…Advances in actuator and computer graphics technology have increased the research and development of virtual reality (VR)-based training simulators that use multi-DoF motion platforms. …”
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  8. 48

    The structure of the local detector of the reprint model of the object in the image by A. A. Kulikov

    Published 2021-10-01
    “…The capsule can learn to display the pose of its visual object in a vector that is linearly related to the “natural” representations of the pose that are used in computer graphics. There is a simple and highly selective test for whether visual objects represented by two active capsules A and B have the correct spatial relationships for activating a higher-level capsule C. …”
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  9. 49
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    Three-Dimensional Diffusion Model in Sports Dance Video Human Skeleton Detection and Extraction by Zhi Li

    Published 2021-01-01
    “…With the continuous updating of diffusion model acquisition equipment, the rapid development of 3D reconstruction technology, and the continuous enhancement of computing power, the research on the application of 3D diffusion model in the detection and extraction of a human skeleton in sports dance videos has become a hot direction in the field of computer vision and computer graphics. Among them, the feature detection description and model alignment of 3D nonrigid models are a fundamental problem with very important research value and significance and challenging at the same time, which has received wide attention from the academic community.…”
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  11. 51

    Modeling the contour arc based on Dezargues configuration by E. V. Konopatskiy, I. G. Balyuba

    Published 2022-06-01
    “…The given methods of parametrization of geometrical objects in the point calculus on the basis of a simple relation of three points of a straight-line invariant concerning parallel projection, can be used by other researchers for the solution of a wide range of problems of engineering geometry and computer graphics. Examples of modeling spatial and planar, closed and unclosed arcs of the circumference, which can find their application as shape-forming elements of surfaces of technical forms, are given.…”
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  12. 52

    A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D by Kunthroza Hor, Nak-Jun Sung, Jun Ma, Min-Hyung Choi, Min Hong

    Published 2025-01-01
    “…This research develops an effective and precise collision detection (CD) algorithm for real-time simulation in virtual environments such as computer graphics, realistic and immersive virtual reality (VR), augmented reality (AR) and physical-based simulation within an enhanced algorithm for object collision detection in 3D geometry. …”
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  13. 53

    A Reconstruction of the Shrine of the Prophet Nahum: An Analysis of 3D Documentation Methods and Data Transfer Technology for Virtual and Augmented Realities by Karel Pavelka, Karel Pavelka, Lukáš Běloch

    Published 2025-01-01
    “…Furthermore, the use of available 3D computer graphics technologies for visualization is described and an optimal procedure for converting the object into VR and AR is proposed and implemented. …”
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  14. 54

    Ontology of functional synergetics in virtual cognitive-semiotic design of information processes and systems by R. G. Bolbakov, V. A. Mordvinov, P. V. Berezkin, I. I. Sivitsky

    Published 2022-03-01
    “…In the related analysis, virtual reality, augmented reality, mixed reality, expanded reality, composite reality, coupled reality, geoinformation systems, multidimensional computer graphics, fractal graphics, holographic graphics, computer teletype games, X-reality, etc., which have essential dynamic characteristics and properties, are included here as objects of research and design.Conclusions. …”
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    On Semianalytical Study of Fractional-Order Kawahara Partial Differential Equation with the Homotopy Perturbation Method by Muhammad Sinan, Kamal Shah, Zareen A. Khan, Qasem Al-Mdallal, Fathalla Rihan

    Published 2021-01-01
    “…We may apply our method to an additional complicated problem, particularly on the applied side, such as astrophysics, plasma physics, and quantum mechanics, to perform complex theoretical computation. Graphical presentation of few terms approximate solutions are given at different fractional orders.…”
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  17. 57

    Research of Tooth Profile Topcut of Real-time Zero-clearance Steel Ball Precision Transmission based on Envelope Method by Sun Pengfei, An Zijun

    Published 2017-01-01
    “…Then,the conclusion is verified by the computer graphic simulation. According to the above analysis results,for ensuring the steel ball and the tooth surface can be properly mesh,the inequality equation that the steel ball radius should be satisfied is derived,the relationship between steel ball radius and parameters is analyzed,the results show that steel ball radius increases with the increase of occurrence circle radius,with decrease of the short amplitude coefficient,and occurrence circle is larger,short amplitude coefficient is smaller,the steel ball size range is more widely. …”
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