TCP Performance in Multi-Polling Game Theory-Based IEEE 802.11 Networks

Easy usage and integration with various applications made IEEE 802.11 one of the most used technologies these days, both at home and business premises. Over the years, there have been many additional improvements to the 802.11 standards. Nevertheless, the algorithms and Media Access Control (MAC) la...

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Main Authors: Cuzanauskas Tomas, Anskaitis Aurimas
Format: Article
Language:English
Published: Riga Technical University Press 2016-12-01
Series:Electrical, Control and Communication Engineering
Subjects:
Online Access:https://doi.org/10.1515/ecce-2016-0010
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author Cuzanauskas Tomas
Anskaitis Aurimas
author_facet Cuzanauskas Tomas
Anskaitis Aurimas
author_sort Cuzanauskas Tomas
collection DOAJ
description Easy usage and integration with various applications made IEEE 802.11 one of the most used technologies these days, both at home and business premises. Over the years, there have been many additional improvements to the 802.11 standards. Nevertheless, the algorithms and Media Access Control (MAC) layer methods are almost the same as in previous Wi-Fi versions. In this paper, a set of methods to improve the total system capacity is proposed – such as efficient transmit power management based on Game Theory with a custom wireless medium protocol. The transmit power management and wireless medium protocol is verified by both simulation and real application scenarios. The results conclude that the capacity of the proposed wireless medium protocol is overall 20 percent higher than the standard 802.11 wireless medium access protocols. Additional TCP Acknowledgment filtering, which was tested together with the proposed wireless medium access protocol, can provide up to 10-percent-higher TCP throughput in high-density scenarios, especially for asymmetrical traffic cases. The conducted research suggests that efficient power management could result in lighter transmit power allocation rules that are currently set by the local regulators for current Wi-Fi devices. Thus, better propagation characteristics and wireless medium management would lead to an overall higher wireless system capacity.
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spelling doaj-art-ff1be9cc1edb4f3a9328aabe10cd59682024-12-02T04:25:16ZengRiga Technical University PressElectrical, Control and Communication Engineering2255-91592016-12-01111334010.1515/ecce-2016-0010ecce-2016-0010TCP Performance in Multi-Polling Game Theory-Based IEEE 802.11 NetworksCuzanauskas Tomas0Anskaitis Aurimas1Doctoral Student, Vilnius Gediminas Technical UniversityAssistant Professor, Vilnius Gediminas Technical UniversityEasy usage and integration with various applications made IEEE 802.11 one of the most used technologies these days, both at home and business premises. Over the years, there have been many additional improvements to the 802.11 standards. Nevertheless, the algorithms and Media Access Control (MAC) layer methods are almost the same as in previous Wi-Fi versions. In this paper, a set of methods to improve the total system capacity is proposed – such as efficient transmit power management based on Game Theory with a custom wireless medium protocol. The transmit power management and wireless medium protocol is verified by both simulation and real application scenarios. The results conclude that the capacity of the proposed wireless medium protocol is overall 20 percent higher than the standard 802.11 wireless medium access protocols. Additional TCP Acknowledgment filtering, which was tested together with the proposed wireless medium access protocol, can provide up to 10-percent-higher TCP throughput in high-density scenarios, especially for asymmetrical traffic cases. The conducted research suggests that efficient power management could result in lighter transmit power allocation rules that are currently set by the local regulators for current Wi-Fi devices. Thus, better propagation characteristics and wireless medium management would lead to an overall higher wireless system capacity.https://doi.org/10.1515/ecce-2016-0010cognitive radiocommunications technologyip networksradio spectrum managementwireless networks
spellingShingle Cuzanauskas Tomas
Anskaitis Aurimas
TCP Performance in Multi-Polling Game Theory-Based IEEE 802.11 Networks
Electrical, Control and Communication Engineering
cognitive radio
communications technology
ip networks
radio spectrum management
wireless networks
title TCP Performance in Multi-Polling Game Theory-Based IEEE 802.11 Networks
title_full TCP Performance in Multi-Polling Game Theory-Based IEEE 802.11 Networks
title_fullStr TCP Performance in Multi-Polling Game Theory-Based IEEE 802.11 Networks
title_full_unstemmed TCP Performance in Multi-Polling Game Theory-Based IEEE 802.11 Networks
title_short TCP Performance in Multi-Polling Game Theory-Based IEEE 802.11 Networks
title_sort tcp performance in multi polling game theory based ieee 802 11 networks
topic cognitive radio
communications technology
ip networks
radio spectrum management
wireless networks
url https://doi.org/10.1515/ecce-2016-0010
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