Distinguishing the players of the digital field

This article explores the field of contemporary gaming practices and preferences among players of various social backgrounds. From a Bourdieusian perspective based on the notion of different capital forms (economic, social, and cultural), the socialisation process of Swedish players of digital game...

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Main Author: Tim Bergström
Format: Article
Language:English
Published: Septentrio Academic Publishing 2024-12-01
Series:Eludamos
Subjects:
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/7431
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author Tim Bergström
author_facet Tim Bergström
author_sort Tim Bergström
collection DOAJ
description This article explores the field of contemporary gaming practices and preferences among players of various social backgrounds. From a Bourdieusian perspective based on the notion of different capital forms (economic, social, and cultural), the socialisation process of Swedish players of digital games (n=1019) is investigated through a multiple correspondence analysis on questionnaire data. The findings show that the contemporary Swedish gaming culture is clearly divided by gender and age, but not as visibly by social class, birthplace, or upbringing. The article concludes that the contemporary gaming culture restricts present dispositions and future trajectories among the agents of the gaming field.  
format Article
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institution Kabale University
issn 1866-6124
language English
publishDate 2024-12-01
publisher Septentrio Academic Publishing
record_format Article
series Eludamos
spelling doaj-art-fd21e3a6af0d49a3b44c6c793a4f796f2025-01-03T12:21:49ZengSeptentrio Academic PublishingEludamos1866-61242024-12-0115110.7557/23.7431Distinguishing the players of the digital fieldTim Bergström0Umeå University This article explores the field of contemporary gaming practices and preferences among players of various social backgrounds. From a Bourdieusian perspective based on the notion of different capital forms (economic, social, and cultural), the socialisation process of Swedish players of digital games (n=1019) is investigated through a multiple correspondence analysis on questionnaire data. The findings show that the contemporary Swedish gaming culture is clearly divided by gender and age, but not as visibly by social class, birthplace, or upbringing. The article concludes that the contemporary gaming culture restricts present dispositions and future trajectories among the agents of the gaming field.   https://septentrio.uit.no/index.php/eludamos/article/view/7431Bourdieugaming culturesocializationmultiple correspondence analysisSwedengender
spellingShingle Tim Bergström
Distinguishing the players of the digital field
Eludamos
Bourdieu
gaming culture
socialization
multiple correspondence analysis
Sweden
gender
title Distinguishing the players of the digital field
title_full Distinguishing the players of the digital field
title_fullStr Distinguishing the players of the digital field
title_full_unstemmed Distinguishing the players of the digital field
title_short Distinguishing the players of the digital field
title_sort distinguishing the players of the digital field
topic Bourdieu
gaming culture
socialization
multiple correspondence analysis
Sweden
gender
url https://septentrio.uit.no/index.php/eludamos/article/view/7431
work_keys_str_mv AT timbergstrom distinguishingtheplayersofthedigitalfield