Distinguishing the players of the digital field
This article explores the field of contemporary gaming practices and preferences among players of various social backgrounds. From a Bourdieusian perspective based on the notion of different capital forms (economic, social, and cultural), the socialisation process of Swedish players of digital game...
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Language: | English |
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Septentrio Academic Publishing
2024-12-01
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Series: | Eludamos |
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Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/7431 |
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author | Tim Bergström |
author_facet | Tim Bergström |
author_sort | Tim Bergström |
collection | DOAJ |
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This article explores the field of contemporary gaming practices and preferences among players of various social backgrounds. From a Bourdieusian perspective based on the notion of different capital forms (economic, social, and cultural), the socialisation process of Swedish players of digital games (n=1019) is investigated through a multiple correspondence analysis on questionnaire data. The findings show that the contemporary Swedish gaming culture is clearly divided by gender and age, but not as visibly by social class, birthplace, or upbringing. The article concludes that the contemporary gaming culture restricts present dispositions and future trajectories among the agents of the gaming field.
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format | Article |
id | doaj-art-fd21e3a6af0d49a3b44c6c793a4f796f |
institution | Kabale University |
issn | 1866-6124 |
language | English |
publishDate | 2024-12-01 |
publisher | Septentrio Academic Publishing |
record_format | Article |
series | Eludamos |
spelling | doaj-art-fd21e3a6af0d49a3b44c6c793a4f796f2025-01-03T12:21:49ZengSeptentrio Academic PublishingEludamos1866-61242024-12-0115110.7557/23.7431Distinguishing the players of the digital fieldTim Bergström0Umeå University This article explores the field of contemporary gaming practices and preferences among players of various social backgrounds. From a Bourdieusian perspective based on the notion of different capital forms (economic, social, and cultural), the socialisation process of Swedish players of digital games (n=1019) is investigated through a multiple correspondence analysis on questionnaire data. The findings show that the contemporary Swedish gaming culture is clearly divided by gender and age, but not as visibly by social class, birthplace, or upbringing. The article concludes that the contemporary gaming culture restricts present dispositions and future trajectories among the agents of the gaming field. https://septentrio.uit.no/index.php/eludamos/article/view/7431Bourdieugaming culturesocializationmultiple correspondence analysisSwedengender |
spellingShingle | Tim Bergström Distinguishing the players of the digital field Eludamos Bourdieu gaming culture socialization multiple correspondence analysis Sweden gender |
title | Distinguishing the players of the digital field |
title_full | Distinguishing the players of the digital field |
title_fullStr | Distinguishing the players of the digital field |
title_full_unstemmed | Distinguishing the players of the digital field |
title_short | Distinguishing the players of the digital field |
title_sort | distinguishing the players of the digital field |
topic | Bourdieu gaming culture socialization multiple correspondence analysis Sweden gender |
url | https://septentrio.uit.no/index.php/eludamos/article/view/7431 |
work_keys_str_mv | AT timbergstrom distinguishingtheplayersofthedigitalfield |