The effect of teaching history subjects in social studies course with digital games on student academic success and creative thinking
The purpose of this research is to investigate the impact of digital games on students' academic achievement and creative thinking in teaching historical subjects in social studies classes. The data for the research were collected using a mixed-methods model. The study group consists of 7th-gr...
Saved in:
| Main Author: | Fatih Pala |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Universidad de Málaga
2024-12-01
|
| Series: | Innoeduca |
| Subjects: | |
| Online Access: | https://revistas.uma.es/index.php/innoeduca/article/view/17817 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Designing the model of self-directed learing on the basis of emotional creativity, critical thinking disposition and academic buoyancy through mediation of achievement motivation
by: Iraj Boveiri, et al.
Published: (2024-07-01) -
Academic hope and self-regulation as predictors of creative thinking among undergraduate students
by: Thaer A. Ghbari, et al.
Published: (2024-12-01) -
Prerequisites defining the trajectory of creative thinking
by: M. K. Suyundikova, et al.
Published: (2021-03-01) -
Log-Based Analysis of Creativity in the Context of Computational Thinking
by: Rotem Israel-Fishelson, et al.
Published: (2024-12-01) -
THE EFFECTIVENESS OF EDUCATIONAL GAMES IN LEARNING MATHEMATICS AMONG SECONDARY SCHOOL STUDENTS
by: Nur Hanani Binti Rosni, et al.
Published: (2024-10-01)