Learning Analytics to Guide Serious Game Development: A Case Study Using Articoding
Serious games are powerful interactive environments that provide more authentic experiences for learning or training different skills. However, developing effective serious games is complex, and a more systematic approach is needed to create better evidence-based games. Learning analytics—based on t...
Saved in:
| Main Authors: | Antonio Calvo-Morata, Cristina Alonso-Fernández, Julio Santilario-Berthilier, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
MDPI AG
2025-03-01
|
| Series: | Computers |
| Subjects: | |
| Online Access: | https://www.mdpi.com/2073-431X/14/4/122 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Empowering youth: the potential of serious games
by: Annisa Hasanah, et al.
Published: (2025-12-01) -
Serious Games Supported by Virtual Reality—Literature Review
by: Nadia Damianova, et al.
Published: (2025-01-01) -
Empowering play: parents shaping serious games for disabled children
by: Ashwini Rao, et al.
Published: (2025-07-01) -
Analytical and Practical Study of Digital Game-Based Learning under the lens of Activity Theory: a Geometry game case study
by: Inmaculada Rodríguez, et al.
Published: (2025-05-01) -
Adaptive Neuro-Affective Engagement via Bayesian Feedback Learning in Serious Games for Neurodivergent Children
by: Diego Resende Faria, et al.
Published: (2025-07-01)