Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review

BackgroundSerious games (SG) have emerged as promising tools for cognitive training and therapeutic interventions, especially for enhancing executive functions. These games have demonstrated the potential to support individuals with diverse health conditions, including neurod...

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Main Authors: Luis Carlos Rodríguez Timaná, Javier Ferney Castillo García, Teodiano Bastos Filho, Alvaro Alexander Ocampo González, Nazly Rocio Hincapié Monsalve, Nicolas Jacobo Valencia Jimenez
Format: Article
Language:English
Published: JMIR Publications 2024-12-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2024/1/e59053
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author Luis Carlos Rodríguez Timaná
Javier Ferney Castillo García
Teodiano Bastos Filho
Alvaro Alexander Ocampo González
Nazly Rocio Hincapié Monsalve
Nicolas Jacobo Valencia Jimenez
author_facet Luis Carlos Rodríguez Timaná
Javier Ferney Castillo García
Teodiano Bastos Filho
Alvaro Alexander Ocampo González
Nazly Rocio Hincapié Monsalve
Nicolas Jacobo Valencia Jimenez
author_sort Luis Carlos Rodríguez Timaná
collection DOAJ
description BackgroundSerious games (SG) have emerged as promising tools for cognitive training and therapeutic interventions, especially for enhancing executive functions. These games have demonstrated the potential to support individuals with diverse health conditions, including neurodevelopmental and cognitive disorders, through engaging and interactive experiences. However, a comprehensive understanding of the effectiveness of SG in enhancing executive functions is needed. ObjectiveThis systematic review aims to assess the impact of serious games on executive functions (EF), focusing on attention, working memory, cognitive flexibility, and inhibitory control. In addition, it explores the integration of SG into educational and therapeutic settings for individuals with cognitive and neurodevelopmental conditions. Only open access articles published from 2019 to the search date were included to capture the most recent advancements in the field. MethodsA comprehensive search was conducted on June 20, 2024, across Scopus, Web of Science, and PubMed databases. Due to limited direct results linking SG and neurodiversity, separate searches were performed to analyze the relationship between SG and EF, as well as SG and neurodiverse populations. Two independent reviewers assessed the quality and risk of bias of the included studies using the Risk of Bias 2 tool for randomized studies and the Risk of Bias in Non-Randomized Studies of Interventions tool for nonrandomized studies. ResultsThe review identified 16 studies that met the inclusion criteria. Of these, 15 addressed the use of SG for improving EF in neurodiverse populations, such as children with attention-deficit/hyperactivity disorder, autism spectrum disorder, and down syndrome. These studies demonstrated significant improvements in various EF domains, including attention, working memory, and cognitive flexibility. However, there was notable heterogeneity in sample sizes, participant ages, and game types. Three studies specifically focused on individuals with down syndrome, showing promising results in improving cognitive functions. ConclusionsSG hold considerable potential as therapeutic tools for enhancing EF across neurodiverse populations. They have shown positive effects in improving cognitive skills and promoting inclusion in both educational and therapeutic settings. However, further research is required to optimize game design, assess long-term outcomes, and address the variability in study quality. The exclusive inclusion of open access studies may have limited the scope of the review, and future research should incorporate a broader range of studies to provide a more comprehensive understanding of SG’s impact on neurodiversity. Trial RegistrationPROSPERO CRD42024563231; https://tinyurl.com/ycxdymyb
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series JMIR Serious Games
spelling doaj-art-f7d8ca903950468ba30befa4e0c9f4412024-12-18T15:46:36ZengJMIR PublicationsJMIR Serious Games2291-92792024-12-0112e5905310.2196/59053Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic ReviewLuis Carlos Rodríguez Timanáhttps://orcid.org/0000-0003-2437-1490Javier Ferney Castillo Garcíahttps://orcid.org/0000-0002-0630-3198Teodiano Bastos Filhohttps://orcid.org/0000-0002-1185-2773Alvaro Alexander Ocampo Gonzálezhttps://orcid.org/0000-0003-4526-1397Nazly Rocio Hincapié Monsalvehttps://orcid.org/0009-0002-6481-9667Nicolas Jacobo Valencia Jimenezhttps://orcid.org/0000-0003-1082-556X BackgroundSerious games (SG) have emerged as promising tools for cognitive training and therapeutic interventions, especially for enhancing executive functions. These games have demonstrated the potential to support individuals with diverse health conditions, including neurodevelopmental and cognitive disorders, through engaging and interactive experiences. However, a comprehensive understanding of the effectiveness of SG in enhancing executive functions is needed. ObjectiveThis systematic review aims to assess the impact of serious games on executive functions (EF), focusing on attention, working memory, cognitive flexibility, and inhibitory control. In addition, it explores the integration of SG into educational and therapeutic settings for individuals with cognitive and neurodevelopmental conditions. Only open access articles published from 2019 to the search date were included to capture the most recent advancements in the field. MethodsA comprehensive search was conducted on June 20, 2024, across Scopus, Web of Science, and PubMed databases. Due to limited direct results linking SG and neurodiversity, separate searches were performed to analyze the relationship between SG and EF, as well as SG and neurodiverse populations. Two independent reviewers assessed the quality and risk of bias of the included studies using the Risk of Bias 2 tool for randomized studies and the Risk of Bias in Non-Randomized Studies of Interventions tool for nonrandomized studies. ResultsThe review identified 16 studies that met the inclusion criteria. Of these, 15 addressed the use of SG for improving EF in neurodiverse populations, such as children with attention-deficit/hyperactivity disorder, autism spectrum disorder, and down syndrome. These studies demonstrated significant improvements in various EF domains, including attention, working memory, and cognitive flexibility. However, there was notable heterogeneity in sample sizes, participant ages, and game types. Three studies specifically focused on individuals with down syndrome, showing promising results in improving cognitive functions. ConclusionsSG hold considerable potential as therapeutic tools for enhancing EF across neurodiverse populations. They have shown positive effects in improving cognitive skills and promoting inclusion in both educational and therapeutic settings. However, further research is required to optimize game design, assess long-term outcomes, and address the variability in study quality. The exclusive inclusion of open access studies may have limited the scope of the review, and future research should incorporate a broader range of studies to provide a more comprehensive understanding of SG’s impact on neurodiversity. Trial RegistrationPROSPERO CRD42024563231; https://tinyurl.com/ycxdymybhttps://games.jmir.org/2024/1/e59053
spellingShingle Luis Carlos Rodríguez Timaná
Javier Ferney Castillo García
Teodiano Bastos Filho
Alvaro Alexander Ocampo González
Nazly Rocio Hincapié Monsalve
Nicolas Jacobo Valencia Jimenez
Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review
JMIR Serious Games
title Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review
title_full Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review
title_fullStr Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review
title_full_unstemmed Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review
title_short Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review
title_sort use of serious games in interventions of executive functions in neurodiverse children systematic review
url https://games.jmir.org/2024/1/e59053
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