Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study

Abstract BackgroundEffective interprofessional teamwork is vital for ensuring high-quality patient care, especially in emergency medicine. However, interprofessional education often fails to facilitate meaningful interaction among health care disciplines. It is therefore imper...

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Main Authors: Andrea N Neher, Rafael Wespi, Benjamin D Rapphold, Thomas C Sauter, Juliane E Kämmer, Tanja Birrenbach
Format: Article
Language:English
Published: JMIR Publications 2024-11-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2024/1/e57117
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author Andrea N Neher
Rafael Wespi
Benjamin D Rapphold
Thomas C Sauter
Juliane E Kämmer
Tanja Birrenbach
author_facet Andrea N Neher
Rafael Wespi
Benjamin D Rapphold
Thomas C Sauter
Juliane E Kämmer
Tanja Birrenbach
author_sort Andrea N Neher
collection DOAJ
description Abstract BackgroundEffective interprofessional teamwork is vital for ensuring high-quality patient care, especially in emergency medicine. However, interprofessional education often fails to facilitate meaningful interaction among health care disciplines. It is therefore imperative to afford early opportunities for cultivating interprofessional teamwork skills. While in-person simulation-based training has been shown to improve performance, this is resource-intensive, especially if it involves multiple professions. Virtual reality (VR)–based training is an innovative instructional approach that demands fewer resources and offers the flexibility of location-independent learning. ObjectiveThis study aimed to develop and evaluate the acceptance, learning outcome, and feasibility of an interprofessional team (INTEAM) training course that included a VR simulation of a neurological emergency case. MethodsThis 1-group study used a pre- and posttest design to evaluate the 2-hour INTEAM training course for nursing and medical students. The course included an e-learning part, VR simulation, and debriefing. The main learning objectives were derived from the entrustable professional activity 6, namely to handle a common problem in emergency medicine (headache due to subarachnoid hemorrhage and epileptic seizure) that requires interprofessional collaboration, including a structured handover. We used validated and self-constructed questionnaires, pre- and posttests, and open questions to assess the acceptance, learning outcome, and feasibility of the course. ResultsThe data of 42 students (21 nursing and 21 medical students) were analyzed and showed good usability in the System Usability Scale (median 72.5, IQR 65‐80). The perception of usefulness (median 6, IQR 5.8‐6.9) and ease of use (median 5.9, IQR 5.1‐6.3) was good among all students. There was a significant increase in the handover performance from pre- (median 8, IQR 6‐9) to posttraining (median 8, IQR 7‐9; zPrzPr ConclusionsThe new INTEAM training course was well received by nursing and medical students. The handover skills and confidence in caring for patients with seizures were improved after the course. Despite technical challenges with the VR simulations, none required termination, and this demonstrates that our approach is feasible. These promising results encourage the use of VR simulations for team training in the education of nursing and medical students.
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spelling doaj-art-e7dd6fd08e244d63a74b6e38cc15e5e02024-11-11T22:00:58ZengJMIR PublicationsJMIR Serious Games2291-92792024-11-0112e57117e5711710.2196/57117Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation StudyAndrea N Neherhttp://orcid.org/0009-0001-4911-8806Rafael Wespihttp://orcid.org/0000-0002-3416-3938Benjamin D Rappholdhttp://orcid.org/0000-0002-8028-6613Thomas C Sauterhttp://orcid.org/0000-0002-6646-5789Juliane E Kämmerhttp://orcid.org/0000-0001-6042-8453Tanja Birrenbachhttp://orcid.org/0000-0002-3046-0900 Abstract BackgroundEffective interprofessional teamwork is vital for ensuring high-quality patient care, especially in emergency medicine. However, interprofessional education often fails to facilitate meaningful interaction among health care disciplines. It is therefore imperative to afford early opportunities for cultivating interprofessional teamwork skills. While in-person simulation-based training has been shown to improve performance, this is resource-intensive, especially if it involves multiple professions. Virtual reality (VR)–based training is an innovative instructional approach that demands fewer resources and offers the flexibility of location-independent learning. ObjectiveThis study aimed to develop and evaluate the acceptance, learning outcome, and feasibility of an interprofessional team (INTEAM) training course that included a VR simulation of a neurological emergency case. MethodsThis 1-group study used a pre- and posttest design to evaluate the 2-hour INTEAM training course for nursing and medical students. The course included an e-learning part, VR simulation, and debriefing. The main learning objectives were derived from the entrustable professional activity 6, namely to handle a common problem in emergency medicine (headache due to subarachnoid hemorrhage and epileptic seizure) that requires interprofessional collaboration, including a structured handover. We used validated and self-constructed questionnaires, pre- and posttests, and open questions to assess the acceptance, learning outcome, and feasibility of the course. ResultsThe data of 42 students (21 nursing and 21 medical students) were analyzed and showed good usability in the System Usability Scale (median 72.5, IQR 65‐80). The perception of usefulness (median 6, IQR 5.8‐6.9) and ease of use (median 5.9, IQR 5.1‐6.3) was good among all students. There was a significant increase in the handover performance from pre- (median 8, IQR 6‐9) to posttraining (median 8, IQR 7‐9; zPrzPr ConclusionsThe new INTEAM training course was well received by nursing and medical students. The handover skills and confidence in caring for patients with seizures were improved after the course. Despite technical challenges with the VR simulations, none required termination, and this demonstrates that our approach is feasible. These promising results encourage the use of VR simulations for team training in the education of nursing and medical students.https://games.jmir.org/2024/1/e57117
spellingShingle Andrea N Neher
Rafael Wespi
Benjamin D Rapphold
Thomas C Sauter
Juliane E Kämmer
Tanja Birrenbach
Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study
JMIR Serious Games
title Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study
title_full Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study
title_fullStr Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study
title_full_unstemmed Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study
title_short Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study
title_sort interprofessional team training with virtual reality acceptance learning outcome and feasibility evaluation study
url https://games.jmir.org/2024/1/e57117
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