Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education
Introduction Adherence to guidelines when prescribing antibiotics can reduce antibiotic resistance and prevent adverse patient effects. However, adherence in practice is mixed. Nonadherence can be partly attributed to a lack of knowledge or understanding of guidelines. Tabletop games promote active...
Saved in:
| Main Authors: | , , , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Association of American Medical Colleges
2025-06-01
|
| Series: | MedEdPORTAL |
| Subjects: | |
| Online Access: | http://www.mededportal.org/doi/10.15766/mep_2374-8265.11533 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1849330419435044864 |
|---|---|
| author | Michael Cosimini Diego Molina Ochoa Diana Yu Alison Chiang |
| author_facet | Michael Cosimini Diego Molina Ochoa Diana Yu Alison Chiang |
| author_sort | Michael Cosimini |
| collection | DOAJ |
| description | Introduction Adherence to guidelines when prescribing antibiotics can reduce antibiotic resistance and prevent adverse patient effects. However, adherence in practice is mixed. Nonadherence can be partly attributed to a lack of knowledge or understanding of guidelines. Tabletop games promote active learning of guidelines in an engaging, psychologically safe manner. While card and board games for medical education are gaining popularity, they generally target early learners. This novel workshop instead targets practitioners pursuing CME and demonstrates the utility of games for learning in a new audience. Methods A card game using a scoring system designed to emphasize the use of narrow-spectrum antibiotics and observation without antibiotics was developed iteratively over 5 years. The game was used in a series of primary care CME conferences, and evaluations were collected to assess the efficacy of the presentation and how it would impact behavior change. Results Fifty-four practicing primary care providers participated in workshops using this game over the course of two regional CME conferences. Using a 5-point Likert scale (1 = strongly disagree, 5 = strongly agree), participants rated the workshop highly in all categories, including “I will make changes in my work or practice based on the information presented.” Qualitative comments were positive, highlighting that the workshop was “helpful” and “fun.” Discussion This workshop shows that CME audiences are receptive to games and could find them useful. Serious games for CME should continue to be explored, including for educational efficacy and best practices in the pairing of educational content and game mechanics. |
| format | Article |
| id | doaj-art-e4d73cbd3c004d3e84a9b7f23c79e3bd |
| institution | Kabale University |
| issn | 2374-8265 |
| language | English |
| publishDate | 2025-06-01 |
| publisher | Association of American Medical Colleges |
| record_format | Article |
| series | MedEdPORTAL |
| spelling | doaj-art-e4d73cbd3c004d3e84a9b7f23c79e3bd2025-08-20T03:46:54ZengAssociation of American Medical CollegesMedEdPORTAL2374-82652025-06-012110.15766/mep_2374-8265.11533Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical EducationMichael Cosimini0Diego Molina Ochoa1Diana Yu2Alison Chiang3Associate Professor of Pediatrics, Division of General Pediatrics, Oregon Health & Science UniversitySecond-Year Pediatric Resident, Pediatric Residency Program, Oregon Health & Science UniversityPediatric Infectious Diseases Pharmacist, Department of Pharmacy, Doernbecher Children's Hospital, Oregon Health and Science UniversityAssistant Professor of Pediatrics, Division of General Pediatrics, Oregon Health & Science UniversityIntroduction Adherence to guidelines when prescribing antibiotics can reduce antibiotic resistance and prevent adverse patient effects. However, adherence in practice is mixed. Nonadherence can be partly attributed to a lack of knowledge or understanding of guidelines. Tabletop games promote active learning of guidelines in an engaging, psychologically safe manner. While card and board games for medical education are gaining popularity, they generally target early learners. This novel workshop instead targets practitioners pursuing CME and demonstrates the utility of games for learning in a new audience. Methods A card game using a scoring system designed to emphasize the use of narrow-spectrum antibiotics and observation without antibiotics was developed iteratively over 5 years. The game was used in a series of primary care CME conferences, and evaluations were collected to assess the efficacy of the presentation and how it would impact behavior change. Results Fifty-four practicing primary care providers participated in workshops using this game over the course of two regional CME conferences. Using a 5-point Likert scale (1 = strongly disagree, 5 = strongly agree), participants rated the workshop highly in all categories, including “I will make changes in my work or practice based on the information presented.” Qualitative comments were positive, highlighting that the workshop was “helpful” and “fun.” Discussion This workshop shows that CME audiences are receptive to games and could find them useful. Serious games for CME should continue to be explored, including for educational efficacy and best practices in the pairing of educational content and game mechanics.http://www.mededportal.org/doi/10.15766/mep_2374-8265.11533GamesAntibioticsPediatricsInfectious DiseasesGamification |
| spellingShingle | Michael Cosimini Diego Molina Ochoa Diana Yu Alison Chiang Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education MedEdPORTAL Games Antibiotics Pediatrics Infectious Diseases Gamification |
| title | Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education |
| title_full | Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education |
| title_fullStr | Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education |
| title_full_unstemmed | Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education |
| title_short | Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education |
| title_sort | empiric a card game for guideline based antibiotic prescribing used for continuing medical education |
| topic | Games Antibiotics Pediatrics Infectious Diseases Gamification |
| url | http://www.mededportal.org/doi/10.15766/mep_2374-8265.11533 |
| work_keys_str_mv | AT michaelcosimini empiricacardgameforguidelinebasedantibioticprescribingusedforcontinuingmedicaleducation AT diegomolinaochoa empiricacardgameforguidelinebasedantibioticprescribingusedforcontinuingmedicaleducation AT dianayu empiricacardgameforguidelinebasedantibioticprescribingusedforcontinuingmedicaleducation AT alisonchiang empiricacardgameforguidelinebasedantibioticprescribingusedforcontinuingmedicaleducation |