Beyond the screen: Investigating the added value of realism enabled by the metaverse in digital game-based entrepreneurial learning

Despite growing research interest in the educational potential of contemporary metaverse platforms, especially their immersive 3D open-world designs and prospects for experiential and collaborative learning, there is still limited evidence regarding their added value compared to existing 2D digital...

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Bibliographic Details
Main Authors: Anna Wenzel, Jan-Martin Geiger, Andreas Liening
Format: Article
Language:English
Published: Elsevier 2025-08-01
Series:Computers in Human Behavior Reports
Online Access:http://www.sciencedirect.com/science/article/pii/S2451958825001538
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