Qu’allez-vous faire de Roméo ?

Interactivity, understood as the possibility of relevant action within a diegesis, rests both on a technical device, which gives the reader‑player a grip on some fictional events, and a pragmatic aspect, the promise of offering her a choice-based experience. This power of interactive fiction is ofte...

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Main Author: Olivier Caïra
Format: Article
Language:fra
Published: Université de Liège 2019-02-01
Series:Contextes
Subjects:
Online Access:https://journals.openedition.org/contextes/7065
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author Olivier Caïra
author_facet Olivier Caïra
author_sort Olivier Caïra
collection DOAJ
description Interactivity, understood as the possibility of relevant action within a diegesis, rests both on a technical device, which gives the reader‑player a grip on some fictional events, and a pragmatic aspect, the promise of offering her a choice-based experience. This power of interactive fiction is often overshadowed by the borgesian metaphor of “forking paths”, a pattern which rarely corresponds to scriptwriting practices, and by the pervasiveness of examples borrowed from computer games, which tend to naturalize interactivity as a purely digital phenomenon. By balancing, digital and analogue examples (notably from tabletop roleplaying games and storygames), this article raises five major questions about interactivity: the issue of interface with the diegesis, the type of environment which is proposed for action, the treatment of choices, the memorization or storage of events, and the interplay between script and improvisation.
format Article
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institution Kabale University
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publisher Université de Liège
record_format Article
series Contextes
spelling doaj-art-df1e8d93832d44d582f842526ee8fce12025-01-10T14:14:25ZfraUniversité de LiègeContextes1783-094X2019-02-012210.4000/contextes.7065Qu’allez-vous faire de Roméo ?Olivier CaïraInteractivity, understood as the possibility of relevant action within a diegesis, rests both on a technical device, which gives the reader‑player a grip on some fictional events, and a pragmatic aspect, the promise of offering her a choice-based experience. This power of interactive fiction is often overshadowed by the borgesian metaphor of “forking paths”, a pattern which rarely corresponds to scriptwriting practices, and by the pervasiveness of examples borrowed from computer games, which tend to naturalize interactivity as a purely digital phenomenon. By balancing, digital and analogue examples (notably from tabletop roleplaying games and storygames), this article raises five major questions about interactivity: the issue of interface with the diegesis, the type of environment which is proposed for action, the treatment of choices, the memorization or storage of events, and the interplay between script and improvisation.https://journals.openedition.org/contextes/7065Sociologie pragmatiqueSociologie de la fictionScénarisationJeu de rôleImprovisationInteractivité
spellingShingle Olivier Caïra
Qu’allez-vous faire de Roméo ?
Contextes
Sociologie pragmatique
Sociologie de la fiction
Scénarisation
Jeu de rôle
Improvisation
Interactivité
title Qu’allez-vous faire de Roméo ?
title_full Qu’allez-vous faire de Roméo ?
title_fullStr Qu’allez-vous faire de Roméo ?
title_full_unstemmed Qu’allez-vous faire de Roméo ?
title_short Qu’allez-vous faire de Roméo ?
title_sort qu allez vous faire de romeo
topic Sociologie pragmatique
Sociologie de la fiction
Scénarisation
Jeu de rôle
Improvisation
Interactivité
url https://journals.openedition.org/contextes/7065
work_keys_str_mv AT oliviercaira quallezvousfairederomeo