Qu’allez-vous faire de Roméo ?
Interactivity, understood as the possibility of relevant action within a diegesis, rests both on a technical device, which gives the reader‑player a grip on some fictional events, and a pragmatic aspect, the promise of offering her a choice-based experience. This power of interactive fiction is ofte...
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Format: | Article |
Language: | fra |
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Université de Liège
2019-02-01
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Series: | Contextes |
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Online Access: | https://journals.openedition.org/contextes/7065 |
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author | Olivier Caïra |
author_facet | Olivier Caïra |
author_sort | Olivier Caïra |
collection | DOAJ |
description | Interactivity, understood as the possibility of relevant action within a diegesis, rests both on a technical device, which gives the reader‑player a grip on some fictional events, and a pragmatic aspect, the promise of offering her a choice-based experience. This power of interactive fiction is often overshadowed by the borgesian metaphor of “forking paths”, a pattern which rarely corresponds to scriptwriting practices, and by the pervasiveness of examples borrowed from computer games, which tend to naturalize interactivity as a purely digital phenomenon. By balancing, digital and analogue examples (notably from tabletop roleplaying games and storygames), this article raises five major questions about interactivity: the issue of interface with the diegesis, the type of environment which is proposed for action, the treatment of choices, the memorization or storage of events, and the interplay between script and improvisation. |
format | Article |
id | doaj-art-df1e8d93832d44d582f842526ee8fce1 |
institution | Kabale University |
issn | 1783-094X |
language | fra |
publishDate | 2019-02-01 |
publisher | Université de Liège |
record_format | Article |
series | Contextes |
spelling | doaj-art-df1e8d93832d44d582f842526ee8fce12025-01-10T14:14:25ZfraUniversité de LiègeContextes1783-094X2019-02-012210.4000/contextes.7065Qu’allez-vous faire de Roméo ?Olivier CaïraInteractivity, understood as the possibility of relevant action within a diegesis, rests both on a technical device, which gives the reader‑player a grip on some fictional events, and a pragmatic aspect, the promise of offering her a choice-based experience. This power of interactive fiction is often overshadowed by the borgesian metaphor of “forking paths”, a pattern which rarely corresponds to scriptwriting practices, and by the pervasiveness of examples borrowed from computer games, which tend to naturalize interactivity as a purely digital phenomenon. By balancing, digital and analogue examples (notably from tabletop roleplaying games and storygames), this article raises five major questions about interactivity: the issue of interface with the diegesis, the type of environment which is proposed for action, the treatment of choices, the memorization or storage of events, and the interplay between script and improvisation.https://journals.openedition.org/contextes/7065Sociologie pragmatiqueSociologie de la fictionScénarisationJeu de rôleImprovisationInteractivité |
spellingShingle | Olivier Caïra Qu’allez-vous faire de Roméo ? Contextes Sociologie pragmatique Sociologie de la fiction Scénarisation Jeu de rôle Improvisation Interactivité |
title | Qu’allez-vous faire de Roméo ? |
title_full | Qu’allez-vous faire de Roméo ? |
title_fullStr | Qu’allez-vous faire de Roméo ? |
title_full_unstemmed | Qu’allez-vous faire de Roméo ? |
title_short | Qu’allez-vous faire de Roméo ? |
title_sort | qu allez vous faire de romeo |
topic | Sociologie pragmatique Sociologie de la fiction Scénarisation Jeu de rôle Improvisation Interactivité |
url | https://journals.openedition.org/contextes/7065 |
work_keys_str_mv | AT oliviercaira quallezvousfairederomeo |