E-sports: Definition and social implications

The development of video games can be traced back to the 80s of the last century. The final phase of the gaming industry’s development brought with it another phenomenon — e-sport. “Electronic sport” presupposes playing video games in a competitive setting, wi...

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Main Authors: Marko Marelić, Dino Vukušić
Format: Article
Language:English
Published: University of Novi Sad, Faculty of Sport and Physical Education 2019-12-01
Series:Exercise and Quality of Life
Subjects:
Online Access:https://www.eqoljournal.com/article/33
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author Marko Marelić
Dino Vukušić
author_facet Marko Marelić
Dino Vukušić
author_sort Marko Marelić
collection DOAJ
description The development of video games can be traced back to the 80s of the last century. The final phase of the gaming industry’s development brought with it another phenomenon — e-sport. “Electronic sport” presupposes playing video games in a competitive setting, with emphasis on increased “institutionalization” of gaming activity through the organization of e-sports teams and official international competitions. In order to define esports, it’s important to note that not every activity of playing video games can be described as e-sport, but every e-sport is essentially playing video games. The interest for the phenomenon of electronic sport has increased over the past several years in all social sciences, including sociology. This paper aims to present several dimensions of the “electronic sport” phenomenon, review the existing research in this field, compare various aspects of e-sports and “traditional” sports, and discuss the formation of new subcultural group gathered around video games. The key task of this paper is to examine the distance between e-sports and “traditional” sport and frame the socio-economic scale of the phenomenon.
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spelling doaj-art-dbab1b75867f4629b2aebcd54f276e962025-01-03T21:01:01ZengUniversity of Novi Sad, Faculty of Sport and Physical EducationExercise and Quality of Life1821-34802406-13792019-12-0111210.31382/eqol.191206E-sports: Definition and social implicationsMarko Marelić0Dino Vukušić1University of Zagreb, School of Medicine, Zagreb, CroatiaInstitute of Social Sciences “Ivo Pilar”, Zagreb, CroatiaThe development of video games can be traced back to the 80s of the last century. The final phase of the gaming industry’s development brought with it another phenomenon — e-sport. “Electronic sport” presupposes playing video games in a competitive setting, with emphasis on increased “institutionalization” of gaming activity through the organization of e-sports teams and official international competitions. In order to define esports, it’s important to note that not every activity of playing video games can be described as e-sport, but every e-sport is essentially playing video games. The interest for the phenomenon of electronic sport has increased over the past several years in all social sciences, including sociology. This paper aims to present several dimensions of the “electronic sport” phenomenon, review the existing research in this field, compare various aspects of e-sports and “traditional” sports, and discuss the formation of new subcultural group gathered around video games. The key task of this paper is to examine the distance between e-sports and “traditional” sport and frame the socio-economic scale of the phenomenon.https://www.eqoljournal.com/article/33e-sportsgamingrisks
spellingShingle Marko Marelić
Dino Vukušić
E-sports: Definition and social implications
Exercise and Quality of Life
e-sports
gaming
risks
title E-sports: Definition and social implications
title_full E-sports: Definition and social implications
title_fullStr E-sports: Definition and social implications
title_full_unstemmed E-sports: Definition and social implications
title_short E-sports: Definition and social implications
title_sort e sports definition and social implications
topic e-sports
gaming
risks
url https://www.eqoljournal.com/article/33
work_keys_str_mv AT markomarelic esportsdefinitionandsocialimplications
AT dinovukusic esportsdefinitionandsocialimplications