Leveraging the Turnpike Effect for Mean Field Games Numerics

Recently, a deep-learning algorithm referred to as Deep Galerkin Method (DGM), has gained a lot of attention among those trying to solve numerically Mean Field Games with finite horizon, even if the performance seems to be decreasing significantly with increasing horizon. On the other hand, it has b...

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Main Authors: Rene A. Carmona, Claire Zeng
Format: Article
Language:English
Published: IEEE 2024-01-01
Series:IEEE Open Journal of Control Systems
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10572276/
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author Rene A. Carmona
Claire Zeng
author_facet Rene A. Carmona
Claire Zeng
author_sort Rene A. Carmona
collection DOAJ
description Recently, a deep-learning algorithm referred to as Deep Galerkin Method (DGM), has gained a lot of attention among those trying to solve numerically Mean Field Games with finite horizon, even if the performance seems to be decreasing significantly with increasing horizon. On the other hand, it has been proven that some specific classes of Mean Field Games enjoy some form of the turnpike property identified over seven decades ago by economists. The gist of this phenomenon is a proof that the solution of an optimal control problem over a long time interval spends most of its time near the stationary solution of the ergodic version of the corresponding infinite horizon optimization problem. After reviewing the implementation of DGM for finite horizon Mean Field Games, we introduce a “turnpike-accelerated” version that incorporates the turnpike estimates in the loss function to be optimized, and we perform a comparative numerical analysis to show the advantages of this accelerated version over the baseline DGM algorithm. We demonstrate on some of the Mean Field Game models with local-couplings known to have the turnpike property, as well as a new class of linear-quadratic models for which we derive explicit turnpike estimates.
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spelling doaj-art-d5a2eee6867949b1a9b7f5e5ec3c3ecc2025-01-09T00:03:08ZengIEEEIEEE Open Journal of Control Systems2694-085X2024-01-01338940410.1109/OJCSYS.2024.341964210572276Leveraging the Turnpike Effect for Mean Field Games NumericsRene A. Carmona0https://orcid.org/0000-0003-1359-711XClaire Zeng1https://orcid.org/0009-0003-5062-3994Department of Operations Research and Financial Engineering, and the Bendheim Center for Finance, Princeton University, Princeton, NJ, USADepartment of Operations Research and Financial Engineering, Princeton University, Princeton, NJ, USARecently, a deep-learning algorithm referred to as Deep Galerkin Method (DGM), has gained a lot of attention among those trying to solve numerically Mean Field Games with finite horizon, even if the performance seems to be decreasing significantly with increasing horizon. On the other hand, it has been proven that some specific classes of Mean Field Games enjoy some form of the turnpike property identified over seven decades ago by economists. The gist of this phenomenon is a proof that the solution of an optimal control problem over a long time interval spends most of its time near the stationary solution of the ergodic version of the corresponding infinite horizon optimization problem. After reviewing the implementation of DGM for finite horizon Mean Field Games, we introduce a “turnpike-accelerated” version that incorporates the turnpike estimates in the loss function to be optimized, and we perform a comparative numerical analysis to show the advantages of this accelerated version over the baseline DGM algorithm. We demonstrate on some of the Mean Field Game models with local-couplings known to have the turnpike property, as well as a new class of linear-quadratic models for which we derive explicit turnpike estimates.https://ieeexplore.ieee.org/document/10572276/Turnpike propertymean field gameexponential convergencedeep galerkin method
spellingShingle Rene A. Carmona
Claire Zeng
Leveraging the Turnpike Effect for Mean Field Games Numerics
IEEE Open Journal of Control Systems
Turnpike property
mean field game
exponential convergence
deep galerkin method
title Leveraging the Turnpike Effect for Mean Field Games Numerics
title_full Leveraging the Turnpike Effect for Mean Field Games Numerics
title_fullStr Leveraging the Turnpike Effect for Mean Field Games Numerics
title_full_unstemmed Leveraging the Turnpike Effect for Mean Field Games Numerics
title_short Leveraging the Turnpike Effect for Mean Field Games Numerics
title_sort leveraging the turnpike effect for mean field games numerics
topic Turnpike property
mean field game
exponential convergence
deep galerkin method
url https://ieeexplore.ieee.org/document/10572276/
work_keys_str_mv AT reneacarmona leveragingtheturnpikeeffectformeanfieldgamesnumerics
AT clairezeng leveragingtheturnpikeeffectformeanfieldgamesnumerics