Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky"
In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe. They do so not by a fluke, and cosy spaces in these games do not only appear as designated spaces apart. Evoking...
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Main Author: | |
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Format: | Article |
Language: | English |
Published: |
Lodz University Press
2024-11-01
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Series: | Replay |
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Online Access: | https://czasopisma.uni.lodz.pl/Replay/article/view/23745 |
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Summary: | In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe. They do so not by a fluke, and cosy spaces in these games do not only appear as designated spaces apart. Evoking a cosy feeling is done by specific game mechanics or design choices, “taming” the sublime premise of the game discussed. The architecture and mechanics of this unexpected cosiness may offer a new look at the fringe cases of cosy aesthetics, perhaps broadening the understanding of this phenomenon. |
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ISSN: | 2391-8551 2449-8394 |