Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky"

In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe. They do so not by a fluke, and cosy spaces in these games do not only appear as designated spaces apart. Evoking...

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Bibliographic Details
Main Author: Tomasz Gnat
Format: Article
Language:English
Published: Lodz University Press 2024-11-01
Series:Replay
Subjects:
Online Access:https://czasopisma.uni.lodz.pl/Replay/article/view/23745
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Summary:In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe. They do so not by a fluke, and cosy spaces in these games do not only appear as designated spaces apart. Evoking a cosy feeling is done by specific game mechanics or design choices, “taming” the sublime premise of the game discussed. The architecture and mechanics of this unexpected cosiness may offer a new look at the fringe cases of cosy aesthetics, perhaps broadening the understanding of this phenomenon.
ISSN:2391-8551
2449-8394