Design and Implementation of a Compiled Declarative Language for Game AI Control

Video games have become one of the most popular forms of entertainment around the world. Currently, agents (bots or non-player characters) are predominantly programmed using procedural and deterministic imperative techniques, which pose significant drawbacks in terms of cost and time efficiency. An...

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Bibliographic Details
Main Authors: Christopher Cromer, Martin Araneda, Clemente Rubio-Manzano
Format: Article
Language:English
Published: MDPI AG 2024-12-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/15/1/157
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