Applying Augmented Reality to Convey Medical Knowledge on Osteoclasts to Users of a Serious Game: Vignette Experiment

Abstract BackgroundVisualization technology is enhancing interactive learning by merging digital content with real-world environments, offering immersive experiences through augmented reality (AR) in fields like medical education. AR is being increasingly used in medicine and...

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Bibliographic Details
Main Authors: Jascha Grübel, Julia Chatain, Claudio Schmid, Violaine Fayolle, Fabio Zünd, Reinhard Gruber, Bernd Stadlinger
Format: Article
Language:English
Published: JMIR Publications 2025-06-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2025/1/e64751
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