Lieux communs et esthétique des fictions historiques numériques
We propose a twofold question applied to contemporary digital fiction: how do they recall the past and why do they recall it? The aim is not only to put cultural representations of history into historical perspective, but also to raise the question of the aesthetic construction of fiction and its de...
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Format: | Article |
Language: | fra |
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Laboratoire Interdisciplinaire Récits Cultures Et Sociétés
2024-07-01
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Series: | Cahiers de Narratologie |
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Online Access: | https://journals.openedition.org/narratologie/14877 |
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author | Marc Marti |
author_facet | Marc Marti |
author_sort | Marc Marti |
collection | DOAJ |
description | We propose a twofold question applied to contemporary digital fiction: how do they recall the past and why do they recall it? The aim is not only to put cultural representations of history into historical perspective, but also to raise the question of the aesthetic construction of fiction and its development, from novels to video games and cinema. The historical nature of fictional creation will lead us to propose an aesthetic that takes this factor into account, using the example of video games. |
format | Article |
id | doaj-art-d0deaa9de8cf4f08accfd0c0e8f45c95 |
institution | Kabale University |
issn | 0993-8516 1765-307X |
language | fra |
publishDate | 2024-07-01 |
publisher | Laboratoire Interdisciplinaire Récits Cultures Et Sociétés |
record_format | Article |
series | Cahiers de Narratologie |
spelling | doaj-art-d0deaa9de8cf4f08accfd0c0e8f45c952024-12-09T13:18:01ZfraLaboratoire Interdisciplinaire Récits Cultures Et SociétésCahiers de Narratologie0993-85161765-307X2024-07-014510.4000/124ssLieux communs et esthétique des fictions historiques numériquesMarc MartiWe propose a twofold question applied to contemporary digital fiction: how do they recall the past and why do they recall it? The aim is not only to put cultural representations of history into historical perspective, but also to raise the question of the aesthetic construction of fiction and its development, from novels to video games and cinema. The historical nature of fictional creation will lead us to propose an aesthetic that takes this factor into account, using the example of video games.https://journals.openedition.org/narratologie/14877Digital FictionHistoriographyCultural RepresentationsFictional AestheticsVideo Games |
spellingShingle | Marc Marti Lieux communs et esthétique des fictions historiques numériques Cahiers de Narratologie Digital Fiction Historiography Cultural Representations Fictional Aesthetics Video Games |
title | Lieux communs et esthétique des fictions historiques numériques |
title_full | Lieux communs et esthétique des fictions historiques numériques |
title_fullStr | Lieux communs et esthétique des fictions historiques numériques |
title_full_unstemmed | Lieux communs et esthétique des fictions historiques numériques |
title_short | Lieux communs et esthétique des fictions historiques numériques |
title_sort | lieux communs et esthetique des fictions historiques numeriques |
topic | Digital Fiction Historiography Cultural Representations Fictional Aesthetics Video Games |
url | https://journals.openedition.org/narratologie/14877 |
work_keys_str_mv | AT marcmarti lieuxcommunsetesthetiquedesfictionshistoriquesnumeriques |