Impact of Gaming Addiction on Sleep Quality among Medical Students: A Cross-sectional Study from Chengalpattu District, Tamil Nadu, India
Introduction: Games are one of the most common forms of recreation, whether played in solitude or with others. Obsessive video game playing can affect a person’s everyday activities, alter their behaviour, and have numerous negative repercussions on their physical and mental health. Addiction to vid...
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| Main Authors: | , , , |
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| Format: | Article |
| Language: | English |
| Published: |
JCDR Research and Publications Private Limited
2025-08-01
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| Series: | Journal of Clinical and Diagnostic Research |
| Subjects: | |
| Online Access: | https://jcdr.net/article_fulltext.asp?issn=0973-709x&year=2025&month=August&volume=19&issue=8&page=LC20-LC23&id=21353 |
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| Summary: | Introduction: Games are one of the most common forms of recreation, whether played in solitude or with others. Obsessive video game playing can affect a person’s everyday activities, alter their behaviour, and have numerous negative repercussions on their physical and mental health. Addiction to video games has become a public health concern, particularly among youth and college students. It impacts daily functioning, disrupts sleep, and poses physical and psychological risks. According to the National Sleep Foundation, students should get between seven and nine hours of sleep each night; yet, college students often struggle to meet their basic needs, including adequate sleep.
Aim: To estimate the prevalence of gaming addiction and its association with sleep quality among medical college students in Chengalpattu, Tamil Nadu, India.
Materials and Methods: The present cross-sectional study was conducted among 484 medical students in the Chengalpattu district from May to July 2024. A two-stage random sampling method was used for sample selection. A semi-structured questionnaire consisting of sociodemographic details, the Gaming Addiction Scale (GAS), and the Pittsburgh Sleep Quality Index (PSQI) to assess gaming addiction and sleep quality, respectively, were employed to collect data. Data were analysed using SPSS version 26.
Results: The mean age of participants was 21.65±3.17 years. The majority of them came from nuclear families 352 (72.7%), and 268 (55.4%) were hostellers. The mean score for sleep quality was 6.08±2.69. Approximately 49.6% of students reported poor sleep quality. Chi-square tests indicated a statistically significant association (p=0.001) between gaming addiction and sleep quality, with 140 (87.5%) of addicted gamers showing poor sleep. A significant association was also found between age, residence, and addiction status with sleep quality (p<0.05). A regression model showed that addiction, age, and type of family were strong predictors of poor sleep, indicating that older individuals and males had poorer sleep quality.
Conclusion: Gaming addiction was observed in 33.1% of participants, while 49.6% reported poor sleep quality. Among those with gaming addiction, 87.5% experienced poor sleep. The likelihood of poor sleep quality was found to be three times higher in addicted gamers compared to non-addicted individuals. |
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| ISSN: | 2249-782X 0973-709X |