Procedural modeling historical buildings for serious games

In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modi...

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Main Authors: Gonzalo Besuievsky, Gustavo Patow
Format: Article
Language:English
Published: Universitat Politècnica de València 2013-11-01
Series:Virtual Archaeology Review
Subjects:
Online Access:http://polipapers.upv.es/index.php/var/article/view/4268
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author Gonzalo Besuievsky
Gustavo Patow
author_facet Gonzalo Besuievsky
Gustavo Patow
author_sort Gonzalo Besuievsky
collection DOAJ
description In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player.
format Article
id doaj-art-ccb8379ff8064c569f6d856e1aa5e5f6
institution Kabale University
issn 1989-9947
language English
publishDate 2013-11-01
publisher Universitat Politècnica de València
record_format Article
series Virtual Archaeology Review
spelling doaj-art-ccb8379ff8064c569f6d856e1aa5e5f62025-01-02T14:47:01ZengUniversitat Politècnica de ValènciaVirtual Archaeology Review1989-99472013-11-014916016610.4995/var.2013.42683191Procedural modeling historical buildings for serious gamesGonzalo Besuievsky0Gustavo Patow1Universitat de GironaUniversitat de GironaIn this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player.http://polipapers.upv.es/index.php/var/article/view/4268Modelado proceduralArquitectura histórica
spellingShingle Gonzalo Besuievsky
Gustavo Patow
Procedural modeling historical buildings for serious games
Virtual Archaeology Review
Modelado procedural
Arquitectura histórica
title Procedural modeling historical buildings for serious games
title_full Procedural modeling historical buildings for serious games
title_fullStr Procedural modeling historical buildings for serious games
title_full_unstemmed Procedural modeling historical buildings for serious games
title_short Procedural modeling historical buildings for serious games
title_sort procedural modeling historical buildings for serious games
topic Modelado procedural
Arquitectura histórica
url http://polipapers.upv.es/index.php/var/article/view/4268
work_keys_str_mv AT gonzalobesuievsky proceduralmodelinghistoricalbuildingsforseriousgames
AT gustavopatow proceduralmodelinghistoricalbuildingsforseriousgames