Procedural modeling historical buildings for serious games
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modi...
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Format: | Article |
Language: | English |
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Universitat Politècnica de València
2013-11-01
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Series: | Virtual Archaeology Review |
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Online Access: | http://polipapers.upv.es/index.php/var/article/view/4268 |
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author | Gonzalo Besuievsky Gustavo Patow |
author_facet | Gonzalo Besuievsky Gustavo Patow |
author_sort | Gonzalo Besuievsky |
collection | DOAJ |
description | In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player. |
format | Article |
id | doaj-art-ccb8379ff8064c569f6d856e1aa5e5f6 |
institution | Kabale University |
issn | 1989-9947 |
language | English |
publishDate | 2013-11-01 |
publisher | Universitat Politècnica de València |
record_format | Article |
series | Virtual Archaeology Review |
spelling | doaj-art-ccb8379ff8064c569f6d856e1aa5e5f62025-01-02T14:47:01ZengUniversitat Politècnica de ValènciaVirtual Archaeology Review1989-99472013-11-014916016610.4995/var.2013.42683191Procedural modeling historical buildings for serious gamesGonzalo Besuievsky0Gustavo Patow1Universitat de GironaUniversitat de GironaIn this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player.http://polipapers.upv.es/index.php/var/article/view/4268Modelado proceduralArquitectura histórica |
spellingShingle | Gonzalo Besuievsky Gustavo Patow Procedural modeling historical buildings for serious games Virtual Archaeology Review Modelado procedural Arquitectura histórica |
title | Procedural modeling historical buildings for serious games |
title_full | Procedural modeling historical buildings for serious games |
title_fullStr | Procedural modeling historical buildings for serious games |
title_full_unstemmed | Procedural modeling historical buildings for serious games |
title_short | Procedural modeling historical buildings for serious games |
title_sort | procedural modeling historical buildings for serious games |
topic | Modelado procedural Arquitectura histórica |
url | http://polipapers.upv.es/index.php/var/article/view/4268 |
work_keys_str_mv | AT gonzalobesuievsky proceduralmodelinghistoricalbuildingsforseriousgames AT gustavopatow proceduralmodelinghistoricalbuildingsforseriousgames |