Ortiz-Rojas, M., Chiluiza, K., Valcke, M., & Bolanos-Mendoza, C. How gamification boosts learning in STEM higher education: A mixed methods study. SpringerOpen.
Chicago Style (17th ed.) CitationOrtiz-Rojas, Margarita, Katherine Chiluiza, Martin Valcke, and Cindy Bolanos-Mendoza. How Gamification Boosts Learning in STEM Higher Education: A Mixed Methods Study. SpringerOpen.
MLA (9th ed.) CitationOrtiz-Rojas, Margarita, et al. How Gamification Boosts Learning in STEM Higher Education: A Mixed Methods Study. SpringerOpen.
Warning: These citations may not always be 100% accurate.