Virtual Reality: Is It Real Or Not?

In this paper virtual reality technology and how libraries might be affected by this technology are examined. Virtual reality sets out to address a problem. The problem is that of user-friendliness of computer systems. Needless to say, the current generation of computers still involves a barrier bet...

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Bibliographic Details
Main Author: S. Serap Kurbanoğlu
Format: Article
Language:English
Published: Türk Kütüphaneciler Derneği (Turkish Librarians' Association) 1996-01-01
Series:Türk Kütüphaneciliği
Online Access:http://tk.org.tr/index.php/TK/article/view/1012
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Summary:In this paper virtual reality technology and how libraries might be affected by this technology are examined. Virtual reality sets out to address a problem. The problem is that of user-friendliness of computer systems. Needless to say, the current generation of computers still involves a barrier between human and machine. This is keyboard or mouse on the human side, and the screen on the computer side. If computers are really going to become a part of everyone’s normal day to day experiences, they, must allow users to visualise information in a way familiar to them, not the way the computers forces them to. Virtual reality provides such a way. With the increasing amounts of information available in electronic form, it is clear that virtual reality technology will have a profound impact on libraries.
ISSN:1300-0039
2147-9682