Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite
In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display of (in)justice and (im)morality. I contend that it is not so much the game’s ludic elements but its visuality that most forcefully makes a compelling argument against the oppression and discrimi...
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Main Author: | Stefan Schubert |
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Format: | Article |
Language: | English |
Published: |
European Association for American Studies
2019-03-01
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Series: | European Journal of American Studies |
Subjects: | |
Online Access: | https://journals.openedition.org/ejas/14089 |
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