Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite

In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display of (in)justice and (im)morality. I contend that it is not so much the game’s ludic elements but its visuality that most forcefully makes a compelling argument against the oppression and discrimi...

Full description

Saved in:
Bibliographic Details
Main Author: Stefan Schubert
Format: Article
Language:English
Published: European Association for American Studies 2019-03-01
Series:European Journal of American Studies
Subjects:
Online Access:https://journals.openedition.org/ejas/14089
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display of (in)justice and (im)morality. I contend that it is not so much the game’s ludic elements but its visuality that most forcefully makes a compelling argument against the oppression and discrimination found in the game’s fictional world, the city of Columbia. The game’s visual elements—as part of its larger plot, its narrative background, and the way history is depicted—particularly work to highlight racial and social injustice at the core of Columbia’s society. In turn, the game suggests to draw parallels between these fictional representations and actual US society at the beginning of the twentieth century.
ISSN:1991-9336