Game principles of the art space's organization in D.W. Jones's novel Hexwood

The game principles of the art space's organization in D.W. Jones's novel Hexwood are considered. The aim of the study is to identify Hexwood`s game aspects in the context of fantasy's genre features in the XXth century`s second half. Objectives of the study are to formulate the game...

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Main Author: Olga S. Naumchik
Format: Article
Language:English
Published: Peoples’ Friendship University of Russia (RUDN University) 2024-12-01
Series:RUDN Journal of Studies in Literature and Journalism
Subjects:
Online Access:https://journals.rudn.ru/literary-criticism/article/viewFile/42285/24337
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author Olga S. Naumchik
author_facet Olga S. Naumchik
author_sort Olga S. Naumchik
collection DOAJ
description The game principles of the art space's organization in D.W. Jones's novel Hexwood are considered. The aim of the study is to identify Hexwood`s game aspects in the context of fantasy's genre features in the XXth century`s second half. Objectives of the study are to formulate the game principles of the fantasy genre and to trace their realization in the novel. The general thesis is that the game's phenomenon has been actualized in literature and art at the compositional and thematic levels, which corresponds to the game culture's tradition. In fantasy, game features are particularly revealed, which allows us to distinguish three aspects of their consideration: game principles of secondary world creating, problem-themed field, intertextual play with pretexts. All of this points to great gaming potential of the fantasy. It is concluded that the space and the time in D.W. Jones's novel Hexwood become more complex and non-linear. It's also revealed several levels of associations and allusions to the Arthurian cycle. All personages are involved in the cyborg Bannus's game, based on the Arthurian tales, but in addition to their recognizable roles (Arthur, Merlin, Amfortas, etc.), almost all of the characters play other roles, not realized by them.
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2312-9247
language English
publishDate 2024-12-01
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series RUDN Journal of Studies in Literature and Journalism
spelling doaj-art-c69e9812e1874388b98c98282e4b0d9e2025-01-09T07:50:12ZengPeoples’ Friendship University of Russia (RUDN University)RUDN Journal of Studies in Literature and Journalism2312-92202312-92472024-12-0129465566310.22363/2312-9220-2024-29-4-655-66321087Game principles of the art space's organization in D.W. Jones's novel HexwoodOlga S. Naumchik0https://orcid.org/0009-0009-3121-9420Lobachevsky State UniversityThe game principles of the art space's organization in D.W. Jones's novel Hexwood are considered. The aim of the study is to identify Hexwood`s game aspects in the context of fantasy's genre features in the XXth century`s second half. Objectives of the study are to formulate the game principles of the fantasy genre and to trace their realization in the novel. The general thesis is that the game's phenomenon has been actualized in literature and art at the compositional and thematic levels, which corresponds to the game culture's tradition. In fantasy, game features are particularly revealed, which allows us to distinguish three aspects of their consideration: game principles of secondary world creating, problem-themed field, intertextual play with pretexts. All of this points to great gaming potential of the fantasy. It is concluded that the space and the time in D.W. Jones's novel Hexwood become more complex and non-linear. It's also revealed several levels of associations and allusions to the Arthurian cycle. All personages are involved in the cyborg Bannus's game, based on the Arthurian tales, but in addition to their recognizable roles (Arthur, Merlin, Amfortas, etc.), almost all of the characters play other roles, not realized by them.https://journals.rudn.ru/literary-criticism/article/viewFile/42285/24337fantasygamed.w. joneschronotopearturianagenreworld modeling
spellingShingle Olga S. Naumchik
Game principles of the art space's organization in D.W. Jones's novel Hexwood
RUDN Journal of Studies in Literature and Journalism
fantasy
game
d.w. jones
chronotope
arturiana
genre
world modeling
title Game principles of the art space's organization in D.W. Jones's novel Hexwood
title_full Game principles of the art space's organization in D.W. Jones's novel Hexwood
title_fullStr Game principles of the art space's organization in D.W. Jones's novel Hexwood
title_full_unstemmed Game principles of the art space's organization in D.W. Jones's novel Hexwood
title_short Game principles of the art space's organization in D.W. Jones's novel Hexwood
title_sort game principles of the art space s organization in d w jones s novel hexwood
topic fantasy
game
d.w. jones
chronotope
arturiana
genre
world modeling
url https://journals.rudn.ru/literary-criticism/article/viewFile/42285/24337
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