The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomes
The integration of gamification into educational institutions has recently attracted considerable interest, owing to the digital era and emerging learning contexts. This study examined how immersion, an essential feature of games, affects various dimensions of education, including satisfaction of ba...
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Language: | English |
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Elsevier
2025-02-01
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Series: | Acta Psychologica |
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Online Access: | http://www.sciencedirect.com/science/article/pii/S0001691824005389 |
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author | Bang Nguyen-Viet Bac Nguyen-Viet |
author_facet | Bang Nguyen-Viet Bac Nguyen-Viet |
author_sort | Bang Nguyen-Viet |
collection | DOAJ |
description | The integration of gamification into educational institutions has recently attracted considerable interest, owing to the digital era and emerging learning contexts. This study examined how immersion, an essential feature of games, affects various dimensions of education, including satisfaction of basic psychological needs (BPNS), academic engagement, perceived learning effectiveness, and perceived academic performance. Based on Self-determination Theory and the Theory of Gamified Learning, this study investigated how immersion influences autonomy, competence, and relatedness among learners, which could directly affect their engagement and outcomes. Quantitative findings derived from 568 respondent datasheets collected from university and postgraduate students in Vietnam indicate that immersion significantly influences BPNS. However, among the BPNS, only autonomy and competence affected engagement and learning outcomes. Using empirical research within the context of the post-COVID-19 Vietnamese education system, this study intends to provide useful insights for policymakers and researchers seeking to improve teaching performance by applying gamification in schools. |
format | Article |
id | doaj-art-ba6220a4964c486abbcf2ffe94f788a3 |
institution | Kabale University |
issn | 0001-6918 |
language | English |
publishDate | 2025-02-01 |
publisher | Elsevier |
record_format | Article |
series | Acta Psychologica |
spelling | doaj-art-ba6220a4964c486abbcf2ffe94f788a32025-01-12T05:23:58ZengElsevierActa Psychologica0001-69182025-02-01252104660The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomesBang Nguyen-Viet0Bac Nguyen-Viet1Corresponding author.; University of Economics Ho Chi Minh City, Viet NamUniversity of Economics Ho Chi Minh City, Viet NamThe integration of gamification into educational institutions has recently attracted considerable interest, owing to the digital era and emerging learning contexts. This study examined how immersion, an essential feature of games, affects various dimensions of education, including satisfaction of basic psychological needs (BPNS), academic engagement, perceived learning effectiveness, and perceived academic performance. Based on Self-determination Theory and the Theory of Gamified Learning, this study investigated how immersion influences autonomy, competence, and relatedness among learners, which could directly affect their engagement and outcomes. Quantitative findings derived from 568 respondent datasheets collected from university and postgraduate students in Vietnam indicate that immersion significantly influences BPNS. However, among the BPNS, only autonomy and competence affected engagement and learning outcomes. Using empirical research within the context of the post-COVID-19 Vietnamese education system, this study intends to provide useful insights for policymakers and researchers seeking to improve teaching performance by applying gamification in schools.http://www.sciencedirect.com/science/article/pii/S0001691824005389GamificationImmersionPerceived academic performanceEngagementVietnam |
spellingShingle | Bang Nguyen-Viet Bac Nguyen-Viet The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomes Acta Psychologica Gamification Immersion Perceived academic performance Engagement Vietnam |
title | The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomes |
title_full | The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomes |
title_fullStr | The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomes |
title_full_unstemmed | The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomes |
title_short | The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomes |
title_sort | synergy of immersion and basic psychological needs satisfaction exploring gamification s impact on student engagement and learning outcomes |
topic | Gamification Immersion Perceived academic performance Engagement Vietnam |
url | http://www.sciencedirect.com/science/article/pii/S0001691824005389 |
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