Beat by Beat: Designing a Rhythm Game for Screening Dyslexia
Dyslexia, a language-based disorder, affects children’s reading, writing, and spelling abilities despite adequate classroom instruction. Early screening is crucial to mitigate the adverse effects of delayed detection. Dyslexia also impairs precise timing tasks, including rhythm skills essential for...
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| Format: | Article |
| Language: | English |
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Universidad de Guadalajara
2024-12-01
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| Series: | ReCIBE |
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| Online Access: | https://recibe.cucei.udg.mx/index.php/ReCIBE/article/view/372 |
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| author | Katya Alvarez-Molina Juan Martínez-Miranda Ana I. Martínez-García Karina Caro |
| author_facet | Katya Alvarez-Molina Juan Martínez-Miranda Ana I. Martínez-García Karina Caro |
| author_sort | Katya Alvarez-Molina |
| collection | DOAJ |
| description |
Dyslexia, a language-based disorder, affects children’s reading, writing, and spelling abilities despite adequate classroom instruction. Early screening is crucial to mitigate the adverse effects of delayed detection. Dyslexia also impairs precise timing tasks, including rhythm skills essential for reading. This study explores the potential of serious games incorporating rhythms to screen for dyslexia, leveraging the natural synchronization of rhythm skills observed in body movements. Existing rhythm games fail to accurately address dyslexia-related difficulties, lacking relevant performance data and user-centred design. Our research aims to design a 2D sidescrolling platformer game, integrating established rhythmic activities to identify children at risk for dyslexia and engage them in gameplay. A multidisciplinary team collaborates on this initiative, including neuropsychologists, music therapists, and game designers. Using the Design Thinking Methodology, we focus on identifying effective music compositions, game mechanics, dynamics, and visual elements that enhance the gaming experience for children with dyslexia and support early dyslexia screening.
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| format | Article |
| id | doaj-art-b903af58f22149cb9f64eb27c1fde9c3 |
| institution | Kabale University |
| issn | 2007-5448 |
| language | English |
| publishDate | 2024-12-01 |
| publisher | Universidad de Guadalajara |
| record_format | Article |
| series | ReCIBE |
| spelling | doaj-art-b903af58f22149cb9f64eb27c1fde9c32024-12-10T20:01:27ZengUniversidad de GuadalajaraReCIBE2007-54482024-12-0113310.32870/recibe.v13i3.372Beat by Beat: Designing a Rhythm Game for Screening DyslexiaKatya Alvarez-Molina0Juan Martínez-Miranda1Ana I. Martínez-García2Karina Caro3Unidad de Transferencia Tecnológica Tepic, Centro de Investigación Científica y de Educación Superior de Ensenada, Tepic, Nayarit, MéxicoUnidad de Transferencia Tecnológica Tepic, Centro de Investigación Científica y de Educación Superior de Ensenada, Tepic, Nayarit, MéxicoDepartamento de Ciencias de la Computación, División de Física Aplicada, Centro de Investigación Científica y de Educación Superior de Ensenada, Baja California, MéxicoUniversidad Autónoma de Baja California (UABC), Ensenada, México Dyslexia, a language-based disorder, affects children’s reading, writing, and spelling abilities despite adequate classroom instruction. Early screening is crucial to mitigate the adverse effects of delayed detection. Dyslexia also impairs precise timing tasks, including rhythm skills essential for reading. This study explores the potential of serious games incorporating rhythms to screen for dyslexia, leveraging the natural synchronization of rhythm skills observed in body movements. Existing rhythm games fail to accurately address dyslexia-related difficulties, lacking relevant performance data and user-centred design. Our research aims to design a 2D sidescrolling platformer game, integrating established rhythmic activities to identify children at risk for dyslexia and engage them in gameplay. A multidisciplinary team collaborates on this initiative, including neuropsychologists, music therapists, and game designers. Using the Design Thinking Methodology, we focus on identifying effective music compositions, game mechanics, dynamics, and visual elements that enhance the gaming experience for children with dyslexia and support early dyslexia screening. https://recibe.cucei.udg.mx/index.php/ReCIBE/article/view/372Screening DyslexiaRhythm Video GamesUser-Centered Design |
| spellingShingle | Katya Alvarez-Molina Juan Martínez-Miranda Ana I. Martínez-García Karina Caro Beat by Beat: Designing a Rhythm Game for Screening Dyslexia ReCIBE Screening Dyslexia Rhythm Video Games User-Centered Design |
| title | Beat by Beat: Designing a Rhythm Game for Screening Dyslexia |
| title_full | Beat by Beat: Designing a Rhythm Game for Screening Dyslexia |
| title_fullStr | Beat by Beat: Designing a Rhythm Game for Screening Dyslexia |
| title_full_unstemmed | Beat by Beat: Designing a Rhythm Game for Screening Dyslexia |
| title_short | Beat by Beat: Designing a Rhythm Game for Screening Dyslexia |
| title_sort | beat by beat designing a rhythm game for screening dyslexia |
| topic | Screening Dyslexia Rhythm Video Games User-Centered Design |
| url | https://recibe.cucei.udg.mx/index.php/ReCIBE/article/view/372 |
| work_keys_str_mv | AT katyaalvarezmolina beatbybeatdesigningarhythmgameforscreeningdyslexia AT juanmartinezmiranda beatbybeatdesigningarhythmgameforscreeningdyslexia AT anaimartinezgarcia beatbybeatdesigningarhythmgameforscreeningdyslexia AT karinacaro beatbybeatdesigningarhythmgameforscreeningdyslexia |