Beat by Beat: Designing a Rhythm Game for Screening Dyslexia

Dyslexia, a language-based disorder, affects children’s reading, writing, and spelling abilities despite adequate classroom instruction. Early screening is crucial to mitigate the adverse effects of delayed detection. Dyslexia also impairs precise timing tasks, including rhythm skills essential for...

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Main Authors: Katya Alvarez-Molina, Juan Martínez-Miranda, Ana I. Martínez-García, Karina Caro
Format: Article
Language:English
Published: Universidad de Guadalajara 2024-12-01
Series:ReCIBE
Subjects:
Online Access:https://recibe.cucei.udg.mx/index.php/ReCIBE/article/view/372
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author Katya Alvarez-Molina
Juan Martínez-Miranda
Ana I. Martínez-García
Karina Caro
author_facet Katya Alvarez-Molina
Juan Martínez-Miranda
Ana I. Martínez-García
Karina Caro
author_sort Katya Alvarez-Molina
collection DOAJ
description Dyslexia, a language-based disorder, affects children’s reading, writing, and spelling abilities despite adequate classroom instruction. Early screening is crucial to mitigate the adverse effects of delayed detection. Dyslexia also impairs precise timing tasks, including rhythm skills essential for reading. This study explores the potential of serious games incorporating rhythms to screen for dyslexia, leveraging the natural synchronization of rhythm skills observed in body movements. Existing rhythm games fail to accurately address dyslexia-related difficulties, lacking relevant performance data and user-centred design. Our research aims to design a 2D sidescrolling platformer game, integrating established rhythmic activities to identify children at risk for dyslexia and engage them in gameplay. A multidisciplinary team collaborates on this initiative, including neuropsychologists, music therapists, and game designers. Using the Design Thinking Methodology, we focus on identifying effective music compositions, game mechanics, dynamics, and visual elements that enhance the gaming experience for children with dyslexia and support early dyslexia screening.
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institution Kabale University
issn 2007-5448
language English
publishDate 2024-12-01
publisher Universidad de Guadalajara
record_format Article
series ReCIBE
spelling doaj-art-b903af58f22149cb9f64eb27c1fde9c32024-12-10T20:01:27ZengUniversidad de GuadalajaraReCIBE2007-54482024-12-0113310.32870/recibe.v13i3.372Beat by Beat: Designing a Rhythm Game for Screening DyslexiaKatya Alvarez-Molina0Juan Martínez-Miranda1Ana I. Martínez-García2Karina Caro3Unidad de Transferencia Tecnológica Tepic, Centro de Investigación Científica y de Educación Superior de Ensenada, Tepic, Nayarit, MéxicoUnidad de Transferencia Tecnológica Tepic, Centro de Investigación Científica y de Educación Superior de Ensenada, Tepic, Nayarit, MéxicoDepartamento de Ciencias de la Computación, División de Física Aplicada, Centro de Investigación Científica y de Educación Superior de Ensenada, Baja California, MéxicoUniversidad Autónoma de Baja California (UABC), Ensenada, México Dyslexia, a language-based disorder, affects children’s reading, writing, and spelling abilities despite adequate classroom instruction. Early screening is crucial to mitigate the adverse effects of delayed detection. Dyslexia also impairs precise timing tasks, including rhythm skills essential for reading. This study explores the potential of serious games incorporating rhythms to screen for dyslexia, leveraging the natural synchronization of rhythm skills observed in body movements. Existing rhythm games fail to accurately address dyslexia-related difficulties, lacking relevant performance data and user-centred design. Our research aims to design a 2D sidescrolling platformer game, integrating established rhythmic activities to identify children at risk for dyslexia and engage them in gameplay. A multidisciplinary team collaborates on this initiative, including neuropsychologists, music therapists, and game designers. Using the Design Thinking Methodology, we focus on identifying effective music compositions, game mechanics, dynamics, and visual elements that enhance the gaming experience for children with dyslexia and support early dyslexia screening. https://recibe.cucei.udg.mx/index.php/ReCIBE/article/view/372Screening DyslexiaRhythm Video GamesUser-Centered Design
spellingShingle Katya Alvarez-Molina
Juan Martínez-Miranda
Ana I. Martínez-García
Karina Caro
Beat by Beat: Designing a Rhythm Game for Screening Dyslexia
ReCIBE
Screening Dyslexia
Rhythm Video Games
User-Centered Design
title Beat by Beat: Designing a Rhythm Game for Screening Dyslexia
title_full Beat by Beat: Designing a Rhythm Game for Screening Dyslexia
title_fullStr Beat by Beat: Designing a Rhythm Game for Screening Dyslexia
title_full_unstemmed Beat by Beat: Designing a Rhythm Game for Screening Dyslexia
title_short Beat by Beat: Designing a Rhythm Game for Screening Dyslexia
title_sort beat by beat designing a rhythm game for screening dyslexia
topic Screening Dyslexia
Rhythm Video Games
User-Centered Design
url https://recibe.cucei.udg.mx/index.php/ReCIBE/article/view/372
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AT juanmartinezmiranda beatbybeatdesigningarhythmgameforscreeningdyslexia
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