Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação
Information technologies and microelectronics, through personal computers, Internet, email, among others tools, are undeniably creating changes in the dynamics of social relations and consequently modifying cultural elements of contemporary society. On the other hand we are confronted with an old fa...
Saved in:
Main Authors: | Takeyoshi Imasato, Zilá Pedroso Mesquita |
---|---|
Format: | Article |
Language: | Portuguese |
Published: |
Universidade do Vale do Rio dos Sinos (UNISINOS)
2005-01-01
|
Series: | Ciências Sociais Unisinos |
Subjects: | |
Online Access: | http://www.redalyc.org/articulo.oa?id=93820813006 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
O Orkut e a terceira forma de sociabilidade
by: Jonatas Dornelles
Published: (2005-01-01) -
Le jeu vidéo au regard de la corporéité
by: Alain Bouldoires
Published: (2006-04-01) -
Studying Cyberspace and Culture: A Review on the Book
Cyberspace, Society and Culture
by: Seyyed Ahmad Askari, et al.
Published: (2021-02-01) -
JOGOS ELETRÔNICOS E AS DIFERENÇAS DE HÁBITOS ENTRE OS GÊNEROS // ELECTRONIC GAMES AND DIFFERENCES IN HABIT BETWEEN GENRES
by: Felipe Peixoto Lasmar, et al.
Published: (2023-10-01) -
Exploring the possibilities of transhumanistic risk management
by: Yu. V. Vorontsova, et al.
Published: (2023-01-01)