Development of Virtual Reality-Based Left Brain System

This paper proposes a virtual reality based Left Brain System named BrainUp World to improve left brain thinking. The left-brain system was employed with mobile virtual reality technology, hand motion tracking and haptic feedback system. The implementation of these systems is to enhance the experien...

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Main Authors: Kok An Teo, Kok Swee Sim, Chean Khim Toa, Kai Liang Lew
Format: Article
Language:English
Published: MMU Press 2024-10-01
Series:Journal of Informatics and Web Engineering
Subjects:
Online Access:https://journals.mmupress.com/index.php/jiwe/article/view/1000
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author Kok An Teo
Kok Swee Sim
Chean Khim Toa
Kai Liang Lew
author_facet Kok An Teo
Kok Swee Sim
Chean Khim Toa
Kai Liang Lew
author_sort Kok An Teo
collection DOAJ
description This paper proposes a virtual reality based Left Brain System named BrainUp World to improve left brain thinking. The left-brain system was employed with mobile virtual reality technology, hand motion tracking and haptic feedback system. The implementation of these systems is to enhance the experience and sense of embodiment. BrainUp World includes virtual reality-based brain training games to improve a person’s attention level, reasoning skill, auditory cognition, arithmetic skill, sequencing skill and memory. The hand tracking system was utilized with an IR camera to capture the hand orientation and return the gesture data to the VR application. A low-cost and lightweight haptic glove was invented which provides the sense of touch using vibrations while interacting with VR contents. An experimental study was conducted to assess the efficacy of BrainUp World compared to traditional PC-based training approaches. Participants were randomly assigned to either the VR-based or PC-based training group and underwent 6 different games to test a person’s attention level, reasoning skill, auditory cognition, arithmetic skill, sequencing skill, and memory. The results revealed a statistically significant improvement in left brain function in the VR-based training group compared to the PC-based group, with a T-score growth of 4.73. Analysis using ANOVA confirmed the significance of this difference (p-Value = 0.04). Notably, the study also identified age-related differences in thinking fluency, highlighting the importance of personalized cognitive training interventions. In conclusion, BrainUp World demonstrates the potential of VR technology in promoting left brain development, as evidenced by empirical findings from the conducted study. By offering immersive and interactive cognitive training experiences, VR-based systems hold promise for enhancing various aspects of cognitive function associated with left hemisphere dominance. Further research in this area is encouraged to explore the full potential of VR-based interventions for cognitive enhancement.
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institution Kabale University
issn 2821-370X
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spelling doaj-art-b15c0269ccee41919ad03adb3eb96ad22024-12-08T04:32:33ZengMMU PressJournal of Informatics and Web Engineering2821-370X2024-10-01339812010.33093/jiwe.2024.3.3.61000Development of Virtual Reality-Based Left Brain SystemKok An Teo0Kok Swee Sim1https://orcid.org/0000-0003-2976-8825Chean Khim Toa2Kai Liang Lew3Multimedia University, MalaysiaMultimedia University, MalaysiaXiamen University Malaysia, MalaysiaMultimedia University, MalaysiaThis paper proposes a virtual reality based Left Brain System named BrainUp World to improve left brain thinking. The left-brain system was employed with mobile virtual reality technology, hand motion tracking and haptic feedback system. The implementation of these systems is to enhance the experience and sense of embodiment. BrainUp World includes virtual reality-based brain training games to improve a person’s attention level, reasoning skill, auditory cognition, arithmetic skill, sequencing skill and memory. The hand tracking system was utilized with an IR camera to capture the hand orientation and return the gesture data to the VR application. A low-cost and lightweight haptic glove was invented which provides the sense of touch using vibrations while interacting with VR contents. An experimental study was conducted to assess the efficacy of BrainUp World compared to traditional PC-based training approaches. Participants were randomly assigned to either the VR-based or PC-based training group and underwent 6 different games to test a person’s attention level, reasoning skill, auditory cognition, arithmetic skill, sequencing skill, and memory. The results revealed a statistically significant improvement in left brain function in the VR-based training group compared to the PC-based group, with a T-score growth of 4.73. Analysis using ANOVA confirmed the significance of this difference (p-Value = 0.04). Notably, the study also identified age-related differences in thinking fluency, highlighting the importance of personalized cognitive training interventions. In conclusion, BrainUp World demonstrates the potential of VR technology in promoting left brain development, as evidenced by empirical findings from the conducted study. By offering immersive and interactive cognitive training experiences, VR-based systems hold promise for enhancing various aspects of cognitive function associated with left hemisphere dominance. Further research in this area is encouraged to explore the full potential of VR-based interventions for cognitive enhancement.https://journals.mmupress.com/index.php/jiwe/article/view/1000left braintrainingvirtual realityleap motionhaptic glove
spellingShingle Kok An Teo
Kok Swee Sim
Chean Khim Toa
Kai Liang Lew
Development of Virtual Reality-Based Left Brain System
Journal of Informatics and Web Engineering
left brain
training
virtual reality
leap motion
haptic glove
title Development of Virtual Reality-Based Left Brain System
title_full Development of Virtual Reality-Based Left Brain System
title_fullStr Development of Virtual Reality-Based Left Brain System
title_full_unstemmed Development of Virtual Reality-Based Left Brain System
title_short Development of Virtual Reality-Based Left Brain System
title_sort development of virtual reality based left brain system
topic left brain
training
virtual reality
leap motion
haptic glove
url https://journals.mmupress.com/index.php/jiwe/article/view/1000
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AT koksweesim developmentofvirtualrealitybasedleftbrainsystem
AT cheankhimtoa developmentofvirtualrealitybasedleftbrainsystem
AT kailianglew developmentofvirtualrealitybasedleftbrainsystem