Clinical Observation on Virtual Reality XBOX Gaming Combined with Routine Rehabilitation Training for Affected Upper Extremity Recovery of Stroke Patients
Objective:To observe the clinical effect of virtual reality XBOX gaming and routine rehabilitation training on recovery of upper extremities'motor function of stroke patients.Methods:43 stroke patients were randomly assigned to the treatment group (<italic>n</italic>=21) and control...
Saved in:
Main Authors: | Junzhi ZHU, Wenheng NONG, Yingfen LIU, Shuheng ZHAO, Youhua GUO, Hongxia CHEN |
---|---|
Format: | Article |
Language: | English |
Published: |
Editorial Office of Rehabilitation Medicine
2018-04-01
|
Series: | 康复学报 |
Subjects: | |
Online Access: | http://kfxb.publish.founderss.cn/thesisDetails#10.3724/SP.J.1329.2018.02043 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Effects of home-based virtual reality upper extremity rehabilitation in persons with chronic stroke: a randomized controlled trial
by: Hiroyuki Ase, et al.
Published: (2025-02-01) -
Gamified Shoulder Rehabilitation for Mild Stroke Patients Using Virtual Reality
by: Roy Francis Navea, et al.
Published: (2025-01-01) -
Comparison of Upper Extremities of Children Who Playing and Not Playing Basketball
by: Orhan Ahmet Şener, et al.
Published: (2019-04-01) -
Therapeutic Effect of Upper Limb Intelligent Rehabilitation Robot and Routine Rehabilitation Combination on Upper Extremities'Motor Function of Stroke Patients
by: Dongyan XU, et al.
Published: (2018-04-01) -
Design of Upper limb Rehabilitation Training System for Stroke Patients Based on Goalkeeper Virtual Reality Game
by: Xingping YANG, et al.
Published: (2019-08-01)