Getting Cozy with the Zombie Apocalypse: The Saferoom as Capitalist Breakroom in "Left 4 Dead" and "Back 4 Blood"
This article considers how players experience coziness inside t h e saferooms of Left 4 Dead, Left 4 Dead 2, and Back 4 Blood, which are ot herwise high-demand, fast-paced first-person shooter zombie games. Pairing Agata Waszkiewicz and Martyna Bakun’s concept of “situational coziness” with James As...
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Format: | Article |
Language: | English |
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Lodz University Press
2024-11-01
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Series: | Replay |
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Online Access: | https://czasopisma.uni.lodz.pl/Replay/article/view/23587 |
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