Getting Cozy with the Zombie Apocalypse: The Saferoom as Capitalist Breakroom in "Left 4 Dead" and "Back 4 Blood"

This article considers how players experience coziness inside t h e saferooms of Left 4 Dead, Left 4 Dead 2, and Back 4 Blood, which are ot herwise high-demand, fast-paced first-person shooter zombie games. Pairing Agata Waszkiewicz and Martyna Bakun’s concept of “situational coziness” with James As...

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Bibliographic Details
Main Author: Caighlan Smith
Format: Article
Language:English
Published: Lodz University Press 2024-11-01
Series:Replay
Subjects:
Online Access:https://czasopisma.uni.lodz.pl/Replay/article/view/23587
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