Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled Trial

Background: Osteoarthritis (OA) leads to functional decline in older adults. This study aimed to evaluate the effectiveness of active video games (AVGs) as a complement to conventional physical therapy (CPT) in improving functional disability. Methods: Sixty participants were randomly assigned to an...

Full description

Saved in:
Bibliographic Details
Main Authors: Francisco Guede-Rojas, Cristhian Mendoza, Jorge Fuentes-Contreras, Cristian Alvarez, Bárbara Agurto Tarbes, Javiera Karina Muñoz-Gutiérrez, Adolfo Soto-Martínez, Claudio Carvajal-Parodi
Format: Article
Language:English
Published: MDPI AG 2024-12-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/15/1/93
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1841549460802371584
author Francisco Guede-Rojas
Cristhian Mendoza
Jorge Fuentes-Contreras
Cristian Alvarez
Bárbara Agurto Tarbes
Javiera Karina Muñoz-Gutiérrez
Adolfo Soto-Martínez
Claudio Carvajal-Parodi
author_facet Francisco Guede-Rojas
Cristhian Mendoza
Jorge Fuentes-Contreras
Cristian Alvarez
Bárbara Agurto Tarbes
Javiera Karina Muñoz-Gutiérrez
Adolfo Soto-Martínez
Claudio Carvajal-Parodi
author_sort Francisco Guede-Rojas
collection DOAJ
description Background: Osteoarthritis (OA) leads to functional decline in older adults. This study aimed to evaluate the effectiveness of active video games (AVGs) as a complement to conventional physical therapy (CPT) in improving functional disability. Methods: Sixty participants were randomly assigned to an experimental group (EG, <i>n</i> = 30, 68.7 ± 5.4 years), which received CPT combined with AVGs, or to a control group (CG, <i>n</i> = 30, 69.0 ± 5.5 years), which received CPT alone. Sessions were performed three times a week for ten weeks. Functional disability was assessed using the WOMAC index before, during, and after the intervention. Secondary outcomes included the Global Rating of Change (GRoC), the Minimal Clinically Important Difference, and patient trajectories through functional disability strata. Results: The EG showed progressive improvements in all WOMAC scores, with moderate to large increases by the end of the intervention, while the CG only showed significant changes in the later stages. The EG demonstrated greater improvements in WOMAC pain and the GroC scale (<i>p</i> < 0.05), maintaining most of the gains at follow-up, whereas the CG showed regression. Additionally, the EG had a higher proportion of responders, particularly for pain, while the CG had a predominance of non-responders and adverse responders. In the EG, 70% improved their functional disability stratification compared to 50% in the CG. Conclusion: Integration of AVGs with CPT further improves perceived functional disability in older adults with OA. Future research should explore these findings further.
format Article
id doaj-art-ad886cc7f9d34c9f91fdb8b8a9df5a28
institution Kabale University
issn 2076-3417
language English
publishDate 2024-12-01
publisher MDPI AG
record_format Article
series Applied Sciences
spelling doaj-art-ad886cc7f9d34c9f91fdb8b8a9df5a282025-01-10T13:14:25ZengMDPI AGApplied Sciences2076-34172024-12-011519310.3390/app15010093Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled TrialFrancisco Guede-Rojas0Cristhian Mendoza1Jorge Fuentes-Contreras2Cristian Alvarez3Bárbara Agurto Tarbes4Javiera Karina Muñoz-Gutiérrez5Adolfo Soto-Martínez6Claudio Carvajal-Parodi7Exercise and Rehabilitation Sciences Institute, School of Physical Therapy, Faculty of Rehabilitation Sciences, Universidad Andres Bello, Santiago 7591538, ChileEscuela de Medicina, Facultad de Medicina y Ciencia, Universidad San Sebastián, Concepción 4030000, ChileClinical Research Lab, Department of Physical Therapy, Catholic University of Maule, Talca 3460000, ChileExercise and Rehabilitation Sciences Institute, School of Physical Therapy, Faculty of Rehabilitation Sciences, Universidad Andres Bello, Santiago 7591538, ChilePrograma Magíster Kinesiología Musculoesquelética, Universidad San Sebastián, Lientur #1457, Concepción 4030000, ChilePrograma Magíster Kinesiología Musculoesquelética, Universidad San Sebastián, Lientur #1457, Concepción 4030000, ChileDepartamento de Kinesiología, Facultad de Medicina, Universidad de Concepción, Concepción 4030000, ChileEscuela de Kinesiología, Facultad de Odontología y Ciencias de la Rehabilitación, Universidad San Sebastián, Lientur #1457, Concepción 4030000, ChileBackground: Osteoarthritis (OA) leads to functional decline in older adults. This study aimed to evaluate the effectiveness of active video games (AVGs) as a complement to conventional physical therapy (CPT) in improving functional disability. Methods: Sixty participants were randomly assigned to an experimental group (EG, <i>n</i> = 30, 68.7 ± 5.4 years), which received CPT combined with AVGs, or to a control group (CG, <i>n</i> = 30, 69.0 ± 5.5 years), which received CPT alone. Sessions were performed three times a week for ten weeks. Functional disability was assessed using the WOMAC index before, during, and after the intervention. Secondary outcomes included the Global Rating of Change (GRoC), the Minimal Clinically Important Difference, and patient trajectories through functional disability strata. Results: The EG showed progressive improvements in all WOMAC scores, with moderate to large increases by the end of the intervention, while the CG only showed significant changes in the later stages. The EG demonstrated greater improvements in WOMAC pain and the GroC scale (<i>p</i> < 0.05), maintaining most of the gains at follow-up, whereas the CG showed regression. Additionally, the EG had a higher proportion of responders, particularly for pain, while the CG had a predominance of non-responders and adverse responders. In the EG, 70% improved their functional disability stratification compared to 50% in the CG. Conclusion: Integration of AVGs with CPT further improves perceived functional disability in older adults with OA. Future research should explore these findings further.https://www.mdpi.com/2076-3417/15/1/93osteoarthritisactive video gamesWOMACfunctional disabilityMCID
spellingShingle Francisco Guede-Rojas
Cristhian Mendoza
Jorge Fuentes-Contreras
Cristian Alvarez
Bárbara Agurto Tarbes
Javiera Karina Muñoz-Gutiérrez
Adolfo Soto-Martínez
Claudio Carvajal-Parodi
Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled Trial
Applied Sciences
osteoarthritis
active video games
WOMAC
functional disability
MCID
title Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled Trial
title_full Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled Trial
title_fullStr Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled Trial
title_full_unstemmed Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled Trial
title_short Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled Trial
title_sort effects of active video games combined with conventional physical therapy on perceived functionality in older adults with knee or hip osteoarthritis a randomized controlled trial
topic osteoarthritis
active video games
WOMAC
functional disability
MCID
url https://www.mdpi.com/2076-3417/15/1/93
work_keys_str_mv AT franciscoguederojas effectsofactivevideogamescombinedwithconventionalphysicaltherapyonperceivedfunctionalityinolderadultswithkneeorhiposteoarthritisarandomizedcontrolledtrial
AT cristhianmendoza effectsofactivevideogamescombinedwithconventionalphysicaltherapyonperceivedfunctionalityinolderadultswithkneeorhiposteoarthritisarandomizedcontrolledtrial
AT jorgefuentescontreras effectsofactivevideogamescombinedwithconventionalphysicaltherapyonperceivedfunctionalityinolderadultswithkneeorhiposteoarthritisarandomizedcontrolledtrial
AT cristianalvarez effectsofactivevideogamescombinedwithconventionalphysicaltherapyonperceivedfunctionalityinolderadultswithkneeorhiposteoarthritisarandomizedcontrolledtrial
AT barbaraagurtotarbes effectsofactivevideogamescombinedwithconventionalphysicaltherapyonperceivedfunctionalityinolderadultswithkneeorhiposteoarthritisarandomizedcontrolledtrial
AT javierakarinamunozgutierrez effectsofactivevideogamescombinedwithconventionalphysicaltherapyonperceivedfunctionalityinolderadultswithkneeorhiposteoarthritisarandomizedcontrolledtrial
AT adolfosotomartinez effectsofactivevideogamescombinedwithconventionalphysicaltherapyonperceivedfunctionalityinolderadultswithkneeorhiposteoarthritisarandomizedcontrolledtrial
AT claudiocarvajalparodi effectsofactivevideogamescombinedwithconventionalphysicaltherapyonperceivedfunctionalityinolderadultswithkneeorhiposteoarthritisarandomizedcontrolledtrial