Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire

The aim of this article is to dissect the hyperreality side of the online video game Free Fire. Hyperreality can be seen from the war simulations contained in the course of the game, the weapons used, the selected characters that players can use, to the virtual world that becomes the battle arena. T...

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Main Author: Anak Agung Ngurah Agung Suryadipta Wardhana
Format: Article
Language:English
Published: Universitas Medan Area 2022-03-01
Series:Perspektif: Jurnal Ilmu-ilmu Sosial
Subjects:
Online Access:http://ojs.uma.ac.id/index.php/perspektif/article/view/6011
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author Anak Agung Ngurah Agung Suryadipta Wardhana
author_facet Anak Agung Ngurah Agung Suryadipta Wardhana
author_sort Anak Agung Ngurah Agung Suryadipta Wardhana
collection DOAJ
description The aim of this article is to dissect the hyperreality side of the online video game Free Fire. Hyperreality can be seen from the war simulations contained in the course of the game, the weapons used, the selected characters that players can use, to the virtual world that becomes the battle arena. This article uses Jean Baudrillard's hyperreality concept which can show the sides of the game that make up the hyperreality conditions of the players, so that players can no longer distinguish between reality and the artificial. With a qualitative approach, this article explores and understands the meaning in the game by interpreting a collection of texts and then analyzing it by prioritizing the human side. The conclusion of this study shows that players are trapped in a world that no longer refers to a real prototype as usual simulations do. The simulacra contained in the game is in the form of a gameplay that does not refer to real warfare, character and weapon selection, team strategy as a productive form of simulacra, and the battle arena as a natural form of simulacra. The hyperreality in the form of war simulacra and scenes of violence is getting stronger with the interaction feature between players and the proliferation of e-sports competition ecosystems in Indonesia that offer big prizes.
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publishDate 2022-03-01
publisher Universitas Medan Area
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series Perspektif: Jurnal Ilmu-ilmu Sosial
spelling doaj-art-a918f5496d3443fb97a8f9d9503e1dde2025-01-02T23:45:00ZengUniversitas Medan AreaPerspektif: Jurnal Ilmu-ilmu Sosial2085-03282022-03-0111260761410.31289/perspektif.v11i2.60113168Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free FireAnak Agung Ngurah Agung Suryadipta Wardhana0Universitas IndonesiaThe aim of this article is to dissect the hyperreality side of the online video game Free Fire. Hyperreality can be seen from the war simulations contained in the course of the game, the weapons used, the selected characters that players can use, to the virtual world that becomes the battle arena. This article uses Jean Baudrillard's hyperreality concept which can show the sides of the game that make up the hyperreality conditions of the players, so that players can no longer distinguish between reality and the artificial. With a qualitative approach, this article explores and understands the meaning in the game by interpreting a collection of texts and then analyzing it by prioritizing the human side. The conclusion of this study shows that players are trapped in a world that no longer refers to a real prototype as usual simulations do. The simulacra contained in the game is in the form of a gameplay that does not refer to real warfare, character and weapon selection, team strategy as a productive form of simulacra, and the battle arena as a natural form of simulacra. The hyperreality in the form of war simulacra and scenes of violence is getting stronger with the interaction feature between players and the proliferation of e-sports competition ecosystems in Indonesia that offer big prizes.http://ojs.uma.ac.id/index.php/perspektif/article/view/6011hyperrealityonline gamessimulationsimulacra
spellingShingle Anak Agung Ngurah Agung Suryadipta Wardhana
Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire
Perspektif: Jurnal Ilmu-ilmu Sosial
hyperreality
online games
simulation
simulacra
title Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire
title_full Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire
title_fullStr Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire
title_full_unstemmed Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire
title_short Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire
title_sort hiperrealitas dalam permainan video daring simulasi simulakra dan hiperrealitas garena free fire
topic hyperreality
online games
simulation
simulacra
url http://ojs.uma.ac.id/index.php/perspektif/article/view/6011
work_keys_str_mv AT anakagungngurahagungsuryadiptawardhana hiperrealitasdalampermainanvideodaringsimulasisimulakradanhiperrealitasgarenafreefire