Du Buzz Blades au « Discozigzag » : traduire en français les armes loufoques de Ratchet & Clank

Science fiction is a genre that doesn't lack humor and video games also embrace this unrestrained, self-referential subgenre of science fiction that loves to play with its own conventions. In 2002, the first installment of the Ratchet & Clank series was released on PS2 (by Insomniac Games),...

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Main Author: Alice Ray
Format: Article
Language:fra
Published: Université de Limoges 2024-12-01
Series:ReS Futurae
Subjects:
Online Access:https://journals.openedition.org/resf/13815
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author Alice Ray
author_facet Alice Ray
author_sort Alice Ray
collection DOAJ
description Science fiction is a genre that doesn't lack humor and video games also embrace this unrestrained, self-referential subgenre of science fiction that loves to play with its own conventions. In 2002, the first installment of the Ratchet & Clank series was released on PS2 (by Insomniac Games), offering a cartoonish, whimsical sci-fi world. This world was revisited in a remake of the same name in 2016 on PS4, featuring just as many (if not more) science-fictional terms. The translator’s challenge is threefold: to preserve the sci-fi nature of the terms, to retain their humorous qualities, and to create terms that are coherent with the objects' effects in the game world. This article offers a contrastive analysis of the weapons’ names in English and French across the two versions of Ratchet & Clank, using the concept of “generic fluency” (Korpi, 2017) and prior research on lexical creations in English and French (Angenot, 1979; Gindre, 1999; Poix, 2020), to examine how the three aspects—science fiction, humour, and interaction—were conveyed in the French versions of these games and to shed light on the translators' choices. The existence of a remake also allows for an examination of any evolution between 2002 and 2016, whether in the original language’s lexical creations or in their translation.
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publishDate 2024-12-01
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spelling doaj-art-a7acb5d4b2024a38855fb3c3a77c65ac2025-01-06T10:43:06ZfraUniversité de LimogesReS Futurae2264-69492024-12-012410.4000/12zi2Du Buzz Blades au « Discozigzag » : traduire en français les armes loufoques de Ratchet & ClankAlice RayScience fiction is a genre that doesn't lack humor and video games also embrace this unrestrained, self-referential subgenre of science fiction that loves to play with its own conventions. In 2002, the first installment of the Ratchet & Clank series was released on PS2 (by Insomniac Games), offering a cartoonish, whimsical sci-fi world. This world was revisited in a remake of the same name in 2016 on PS4, featuring just as many (if not more) science-fictional terms. The translator’s challenge is threefold: to preserve the sci-fi nature of the terms, to retain their humorous qualities, and to create terms that are coherent with the objects' effects in the game world. This article offers a contrastive analysis of the weapons’ names in English and French across the two versions of Ratchet & Clank, using the concept of “generic fluency” (Korpi, 2017) and prior research on lexical creations in English and French (Angenot, 1979; Gindre, 1999; Poix, 2020), to examine how the three aspects—science fiction, humour, and interaction—were conveyed in the French versions of these games and to shed light on the translators' choices. The existence of a remake also allows for an examination of any evolution between 2002 and 2016, whether in the original language’s lexical creations or in their translation.https://journals.openedition.org/resf/13815translationvideo gamegeneric fluencyinteractionlexical creativity
spellingShingle Alice Ray
Du Buzz Blades au « Discozigzag » : traduire en français les armes loufoques de Ratchet & Clank
ReS Futurae
translation
video game
generic fluency
interaction
lexical creativity
title Du Buzz Blades au « Discozigzag » : traduire en français les armes loufoques de Ratchet & Clank
title_full Du Buzz Blades au « Discozigzag » : traduire en français les armes loufoques de Ratchet & Clank
title_fullStr Du Buzz Blades au « Discozigzag » : traduire en français les armes loufoques de Ratchet & Clank
title_full_unstemmed Du Buzz Blades au « Discozigzag » : traduire en français les armes loufoques de Ratchet & Clank
title_short Du Buzz Blades au « Discozigzag » : traduire en français les armes loufoques de Ratchet & Clank
title_sort du buzz blades au discozigzag traduire en francais les armes loufoques de ratchet amp clank
topic translation
video game
generic fluency
interaction
lexical creativity
url https://journals.openedition.org/resf/13815
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