Augmented Reality for extremity hemorrhage training: a usability study

IntroductionLimb massive hemorrhage is the first cause of potentially preventable death in trauma. Its prompt and proper management is crucial to increase the survival rate. To handle a massive hemorrhage, it is important to train people without medical background, who might be the first responders...

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Main Authors: Krishant Tharun, Alberto Drogo, Carmine Tommaso Recchiuto, Serena Ricci
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-01-01
Series:Frontiers in Digital Health
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Online Access:https://www.frontiersin.org/articles/10.3389/fdgth.2024.1479544/full
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author Krishant Tharun
Alberto Drogo
Carmine Tommaso Recchiuto
Serena Ricci
Serena Ricci
author_facet Krishant Tharun
Alberto Drogo
Carmine Tommaso Recchiuto
Serena Ricci
Serena Ricci
author_sort Krishant Tharun
collection DOAJ
description IntroductionLimb massive hemorrhage is the first cause of potentially preventable death in trauma. Its prompt and proper management is crucial to increase the survival rate. To handle a massive hemorrhage, it is important to train people without medical background, who might be the first responders in an emergency. Among the possible ways to train lay rescuers, healthcare simulation allows to practice in a safe and controlled environment. In particular, immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) give the possibility to provide real time feedback and present a realistic and engaging scenario, even though they often lack personalization.MethodsThis work aims to overcome the above-mentioned limitation, by presenting the design, development and usability test of an AR application to train non-experienced users on the use of antihemorrhagic devices. The application combines a Microsoft Hololens2 headset, with an AR application developed in Unity Game Engine. It includes a training scenario with a multimodal interactive system made of visual and audio cues, that would adapt to user's learning pace and feedback preference.ResultsUsability tests on 20 subjects demonstrated that the system is well tolerated in terms of discomfort and workload. Also, the system has been high rated for usability, user experience, immersion and sense of presence.DiscussionThese preliminary results suggest that the combination of AR with multimodal cues can be a promising tool to improve hemorrhage management training, particularly for unexperienced users. In the future, the proposed application might increase the number of people who know how to use an anti-hemorrhagic device.
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spelling doaj-art-9ba05569ecc74185bc278b07e13d6a5c2025-01-06T06:58:57ZengFrontiers Media S.A.Frontiers in Digital Health2673-253X2025-01-01610.3389/fdgth.2024.14795441479544Augmented Reality for extremity hemorrhage training: a usability studyKrishant Tharun0Alberto Drogo1Carmine Tommaso Recchiuto2Serena Ricci3Serena Ricci4Department of Informatics, Bioengineering, Robotics and Systems Engineering, University of Genoa, Genoa, ItalyDepartment of Pathophysiology and Transplantation, University of Milan, Milan, ItalyDepartment of Informatics, Bioengineering, Robotics and Systems Engineering, University of Genoa, Genoa, ItalyDepartment of Informatics, Bioengineering, Robotics and Systems Engineering, University of Genoa, Genoa, ItalySimulation and Advanced Education Center - SimAv, University of Genoa, Genoa, ItalyIntroductionLimb massive hemorrhage is the first cause of potentially preventable death in trauma. Its prompt and proper management is crucial to increase the survival rate. To handle a massive hemorrhage, it is important to train people without medical background, who might be the first responders in an emergency. Among the possible ways to train lay rescuers, healthcare simulation allows to practice in a safe and controlled environment. In particular, immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) give the possibility to provide real time feedback and present a realistic and engaging scenario, even though they often lack personalization.MethodsThis work aims to overcome the above-mentioned limitation, by presenting the design, development and usability test of an AR application to train non-experienced users on the use of antihemorrhagic devices. The application combines a Microsoft Hololens2 headset, with an AR application developed in Unity Game Engine. It includes a training scenario with a multimodal interactive system made of visual and audio cues, that would adapt to user's learning pace and feedback preference.ResultsUsability tests on 20 subjects demonstrated that the system is well tolerated in terms of discomfort and workload. Also, the system has been high rated for usability, user experience, immersion and sense of presence.DiscussionThese preliminary results suggest that the combination of AR with multimodal cues can be a promising tool to improve hemorrhage management training, particularly for unexperienced users. In the future, the proposed application might increase the number of people who know how to use an anti-hemorrhagic device.https://www.frontiersin.org/articles/10.3389/fdgth.2024.1479544/fullaugmented realitysimulation-based traininganti-hemorrhage devicesmassive limb bleedinghemorrhage managementhealthcare simulation
spellingShingle Krishant Tharun
Alberto Drogo
Carmine Tommaso Recchiuto
Serena Ricci
Serena Ricci
Augmented Reality for extremity hemorrhage training: a usability study
Frontiers in Digital Health
augmented reality
simulation-based training
anti-hemorrhage devices
massive limb bleeding
hemorrhage management
healthcare simulation
title Augmented Reality for extremity hemorrhage training: a usability study
title_full Augmented Reality for extremity hemorrhage training: a usability study
title_fullStr Augmented Reality for extremity hemorrhage training: a usability study
title_full_unstemmed Augmented Reality for extremity hemorrhage training: a usability study
title_short Augmented Reality for extremity hemorrhage training: a usability study
title_sort augmented reality for extremity hemorrhage training a usability study
topic augmented reality
simulation-based training
anti-hemorrhage devices
massive limb bleeding
hemorrhage management
healthcare simulation
url https://www.frontiersin.org/articles/10.3389/fdgth.2024.1479544/full
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