Development of a Game-Based Learning: Airfield Lighting System Simulator Using Virtual Reality and Augmented Reality

This study aimed to develop an innovative learning tool, AIRLIT, as an alternative practical system to enhance the learning of Airfield Lighting System (ALS) among Diploma IV Airport Engineering Technology (DIV-TRBU) cadets. The motivation behind this research stemmed from the necessity to address...

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Main Authors: Direstu Amalia, Viktor Suryan, Virma Septiani, Yeti Komalasari, Rio Rizko, Adha Febriansyah, Siti Salbiah Ristumanda, Muhammad Kristiawan, Oke Hendra
Format: Article
Language:English
Published: Yayasan Pendidikan Riset dan Pengembangan Intelektual (YRPI) 2024-06-01
Series:Journal of Applied Engineering and Technological Science
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Online Access:https://yrpipku.com/journal/index.php/jaets/article/view/3253
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author Direstu Amalia
Viktor Suryan
Virma Septiani
Yeti Komalasari
Rio Rizko
Adha Febriansyah
Siti Salbiah Ristumanda
Muhammad Kristiawan
Oke Hendra
author_facet Direstu Amalia
Viktor Suryan
Virma Septiani
Yeti Komalasari
Rio Rizko
Adha Febriansyah
Siti Salbiah Ristumanda
Muhammad Kristiawan
Oke Hendra
author_sort Direstu Amalia
collection DOAJ
description This study aimed to develop an innovative learning tool, AIRLIT, as an alternative practical system to enhance the learning of Airfield Lighting System (ALS) among Diploma IV Airport Engineering Technology (DIV-TRBU) cadets. The motivation behind this research stemmed from the necessity to address the challenges faced in ALS practical learning due to limited access to airport facilities. The research methodology is Waterfall Model, encompassing phases: analysis, design, implementation, system testing, and maintenance. User needs were thoroughly analyzed, particularly those of DIV-TRBU cadets, through observations and interviews with subject matter experts. The resulting AIRLIT application offers immersive simulations of ALS operations, including AR recognition of lighting tools/materials and VR visualization of airport layouts. This research succeeded in developing the AIRLIT application, and system testing revealed positive outcomes,  with the significant value for pair 1 is 0.000 < 0.05, so there is a difference in the average learning outcomes of cadets for the experimental class pre-test and the experimental class post-test. The significant value of pair 2 is 0.000 < 0.05, so there is a difference in the average learning outcomes of cadets for the control class pre-test and the control class post-test. The Independent sample test shows a difference in cadet learning outcomes between the learning model using AIRLIT and the conventional model, and this result indicates the effectiveness of AIRLIT in improving cadets' learning experiences and outcomes. Overall, this research underscores the significance of incorporating innovative technologies into educational practices, paving the way for enhanced learning experiences and outcomes in airport engineering training programs. The theoretical implication of this study lies in its contribution to integrating AR technology into educational settings, enhancing engagement and experiential learning. Practically, AIRLIT provides a valuable tool for ALS learning, addressing the limitations of traditional practical training methods.
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institution Kabale University
issn 2715-6087
2715-6079
language English
publishDate 2024-06-01
publisher Yayasan Pendidikan Riset dan Pengembangan Intelektual (YRPI)
record_format Article
series Journal of Applied Engineering and Technological Science
spelling doaj-art-92b7e00d3ee049998d8591b09fdc1d992025-01-03T12:32:26ZengYayasan Pendidikan Riset dan Pengembangan Intelektual (YRPI)Journal of Applied Engineering and Technological Science2715-60872715-60792024-06-015210.37385/jaets.v5i2.3253Development of a Game-Based Learning: Airfield Lighting System Simulator Using Virtual Reality and Augmented RealityDirestu Amalia0Viktor Suryan1Virma Septiani2Yeti Komalasari3Rio Rizko4Adha Febriansyah5Siti Salbiah Ristumanda6Muhammad Kristiawan7Oke Hendra8Politeknik Penerbangan PalembangPoliteknik Penerbangan PalembangPoliteknik Penerbangan PalembangPoliteknik Penerbangan PalembangPoliteknik Penerbangan PalembangPoliteknik Penerbangan PalembangPoliteknik Penerbangan PalembangUniversitas BengkuluPoliteknik Penerbangan Indonesia Curug This study aimed to develop an innovative learning tool, AIRLIT, as an alternative practical system to enhance the learning of Airfield Lighting System (ALS) among Diploma IV Airport Engineering Technology (DIV-TRBU) cadets. The motivation behind this research stemmed from the necessity to address the challenges faced in ALS practical learning due to limited access to airport facilities. The research methodology is Waterfall Model, encompassing phases: analysis, design, implementation, system testing, and maintenance. User needs were thoroughly analyzed, particularly those of DIV-TRBU cadets, through observations and interviews with subject matter experts. The resulting AIRLIT application offers immersive simulations of ALS operations, including AR recognition of lighting tools/materials and VR visualization of airport layouts. This research succeeded in developing the AIRLIT application, and system testing revealed positive outcomes,  with the significant value for pair 1 is 0.000 < 0.05, so there is a difference in the average learning outcomes of cadets for the experimental class pre-test and the experimental class post-test. The significant value of pair 2 is 0.000 < 0.05, so there is a difference in the average learning outcomes of cadets for the control class pre-test and the control class post-test. The Independent sample test shows a difference in cadet learning outcomes between the learning model using AIRLIT and the conventional model, and this result indicates the effectiveness of AIRLIT in improving cadets' learning experiences and outcomes. Overall, this research underscores the significance of incorporating innovative technologies into educational practices, paving the way for enhanced learning experiences and outcomes in airport engineering training programs. The theoretical implication of this study lies in its contribution to integrating AR technology into educational settings, enhancing engagement and experiential learning. Practically, AIRLIT provides a valuable tool for ALS learning, addressing the limitations of traditional practical training methods. https://yrpipku.com/journal/index.php/jaets/article/view/3253AIRLITVirtual RealityAugmented RealityAirfield LightingExperimental Class
spellingShingle Direstu Amalia
Viktor Suryan
Virma Septiani
Yeti Komalasari
Rio Rizko
Adha Febriansyah
Siti Salbiah Ristumanda
Muhammad Kristiawan
Oke Hendra
Development of a Game-Based Learning: Airfield Lighting System Simulator Using Virtual Reality and Augmented Reality
Journal of Applied Engineering and Technological Science
AIRLIT
Virtual Reality
Augmented Reality
Airfield Lighting
Experimental Class
title Development of a Game-Based Learning: Airfield Lighting System Simulator Using Virtual Reality and Augmented Reality
title_full Development of a Game-Based Learning: Airfield Lighting System Simulator Using Virtual Reality and Augmented Reality
title_fullStr Development of a Game-Based Learning: Airfield Lighting System Simulator Using Virtual Reality and Augmented Reality
title_full_unstemmed Development of a Game-Based Learning: Airfield Lighting System Simulator Using Virtual Reality and Augmented Reality
title_short Development of a Game-Based Learning: Airfield Lighting System Simulator Using Virtual Reality and Augmented Reality
title_sort development of a game based learning airfield lighting system simulator using virtual reality and augmented reality
topic AIRLIT
Virtual Reality
Augmented Reality
Airfield Lighting
Experimental Class
url https://yrpipku.com/journal/index.php/jaets/article/view/3253
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