Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis
Abstract BackgroundAttention-deficit/hyperactivity disorder (ADHD) is one of the common neurodevelopmental disorders in children and virtual reality (VR) has been used in the diagnosis and treatment of ADHD. ObjectiveThis paper aims to systematically evaluate the e...
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| Format: | Article |
| Language: | English |
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JMIR Publications
2024-11-01
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| Series: | JMIR Serious Games |
| Online Access: | https://games.jmir.org/2024/1/e56918 |
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| _version_ | 1846126140209496064 |
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| author | Chuanwen Yu Cheng Wang Qi Xie Chaoxin Wang |
| author_facet | Chuanwen Yu Cheng Wang Qi Xie Chaoxin Wang |
| author_sort | Chuanwen Yu |
| collection | DOAJ |
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Abstract
BackgroundAttention-deficit/hyperactivity disorder (ADHD) is one of the common neurodevelopmental disorders in children and virtual reality (VR) has been used in the diagnosis and treatment of ADHD.
ObjectiveThis paper aims to systematically evaluate the effect of VR technology on the attention and motor ability of children with ADHD.
MethodsThe intervention method of the experimental group was VR technology, while the control group adopted non-VR technology. The population was children with ADHD. The outcome indicators were attention and motor abilities. The experimental design was randomized controlled trial. Two researchers independently searched PubMed, Cochrane Library, Web of Science, and Embase for randomized controlled trials related to the effect of VR technology on ADHD children’s attention and motor ability. The retrieval date was from the establishment of each database to January 4, 2023. The PEDro scale was used to evaluate the quality of the included literature. Stata (version 17.0; StataCorp LLC) was used for effect size combination, forest map-making, subgroup analyses, sensitivity analyses, and publication bias. GRADEpro (McMaster University and Evidence Prime Inc) was used to evaluate the level of evidence quality.
ResultsA total of 9 literature involving 370 children with ADHD were included. VR technology can improve ADHD children’s attention (Cohen dPdPPdPdPdPdP
ConclusionsVR technology can improve attention and motor ability in children with ADHD. Immersive VR technology has the best attention improvement effect for informally diagnosed children with ADHD. |
| format | Article |
| id | doaj-art-887fbb0a812f4a3ba25034acfee84ecd |
| institution | Kabale University |
| issn | 2291-9279 |
| language | English |
| publishDate | 2024-11-01 |
| publisher | JMIR Publications |
| record_format | Article |
| series | JMIR Serious Games |
| spelling | doaj-art-887fbb0a812f4a3ba25034acfee84ecd2024-12-13T03:36:50ZengJMIR PublicationsJMIR Serious Games2291-92792024-11-0112e56918e5691810.2196/56918Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-AnalysisChuanwen Yuhttp://orcid.org/0000-0001-7485-7996Cheng Wanghttp://orcid.org/0009-0001-1039-8847Qi Xiehttp://orcid.org/0009-0007-7973-9770Chaoxin Wanghttp://orcid.org/0009-0004-2635-877X Abstract BackgroundAttention-deficit/hyperactivity disorder (ADHD) is one of the common neurodevelopmental disorders in children and virtual reality (VR) has been used in the diagnosis and treatment of ADHD. ObjectiveThis paper aims to systematically evaluate the effect of VR technology on the attention and motor ability of children with ADHD. MethodsThe intervention method of the experimental group was VR technology, while the control group adopted non-VR technology. The population was children with ADHD. The outcome indicators were attention and motor abilities. The experimental design was randomized controlled trial. Two researchers independently searched PubMed, Cochrane Library, Web of Science, and Embase for randomized controlled trials related to the effect of VR technology on ADHD children’s attention and motor ability. The retrieval date was from the establishment of each database to January 4, 2023. The PEDro scale was used to evaluate the quality of the included literature. Stata (version 17.0; StataCorp LLC) was used for effect size combination, forest map-making, subgroup analyses, sensitivity analyses, and publication bias. GRADEpro (McMaster University and Evidence Prime Inc) was used to evaluate the level of evidence quality. ResultsA total of 9 literature involving 370 children with ADHD were included. VR technology can improve ADHD children’s attention (Cohen dPdPPdPdPdPdP ConclusionsVR technology can improve attention and motor ability in children with ADHD. Immersive VR technology has the best attention improvement effect for informally diagnosed children with ADHD.https://games.jmir.org/2024/1/e56918 |
| spellingShingle | Chuanwen Yu Cheng Wang Qi Xie Chaoxin Wang Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis JMIR Serious Games |
| title | Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis |
| title_full | Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis |
| title_fullStr | Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis |
| title_full_unstemmed | Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis |
| title_short | Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis |
| title_sort | effect of virtual reality technology on attention and motor ability in children with attention deficit hyperactivity disorder systematic review and meta analysis |
| url | https://games.jmir.org/2024/1/e56918 |
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