USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL

This research aims to find out what the learning conditions are when using the Quizizz application for Mathematics learning in elementary school. The scope of this research focuses on students and teachers. This research uses a qualitative approach, qualitative data in the form of information from i...

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Main Authors: Vina Tamarin, Andi Prastowo
Format: Article
Language:Indonesian
Published: Universitas Negeri Surabaya 2024-12-01
Series:JP (Jurnal Pendidikan)
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Online Access:https://journal.unesa.ac.id/index.php/jp/article/view/32882
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author Vina Tamarin
Andi Prastowo
author_facet Vina Tamarin
Andi Prastowo
author_sort Vina Tamarin
collection DOAJ
description This research aims to find out what the learning conditions are when using the Quizizz application for Mathematics learning in elementary school. The scope of this research focuses on students and teachers. This research uses a qualitative approach, qualitative data in the form of information from interviews and observations made using qualitative data collection techniques including: Interviews and Documentation. As for data collection techniques for interview data, researchers describe the interview results in the form of descriptions. Researchers use data analysis techniques using the Milles and Huberman theory, namely data condensation, data presentation, and data conclusions. The location of this research was carried out at an elementary school in Yogyakarta, involving one teacher as a resource person. There are two factors that influence learning, namely from within oneself and from outside oneself. From outside, in the form of learning media used, one of which is the Quizizz application. The Quizizz application is a web tool that contains interactive quizzes containing educational content presented in an attractive appearance. Learning mathematics is abstract learning so it requires media to clarify the intended symbols or numbers, so the Quizizz application can help make learning mathematics easier with various interesting features.
format Article
id doaj-art-84380a036fd045fcbd873e7b1c3e81a5
institution Kabale University
issn 2527-6891
language Indonesian
publishDate 2024-12-01
publisher Universitas Negeri Surabaya
record_format Article
series JP (Jurnal Pendidikan)
spelling doaj-art-84380a036fd045fcbd873e7b1c3e81a52024-12-23T07:27:51ZindUniversitas Negeri SurabayaJP (Jurnal Pendidikan)2527-68912024-12-0191455310.26740/jp.v9n1.p45-5334552USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOLVina Tamarin0Andi Prastowo1Universitas Islam Negeri Sunan Kalijaga YogyakartaUniversitas Islam Negeri Sunan Kalijaga YogyakartaThis research aims to find out what the learning conditions are when using the Quizizz application for Mathematics learning in elementary school. The scope of this research focuses on students and teachers. This research uses a qualitative approach, qualitative data in the form of information from interviews and observations made using qualitative data collection techniques including: Interviews and Documentation. As for data collection techniques for interview data, researchers describe the interview results in the form of descriptions. Researchers use data analysis techniques using the Milles and Huberman theory, namely data condensation, data presentation, and data conclusions. The location of this research was carried out at an elementary school in Yogyakarta, involving one teacher as a resource person. There are two factors that influence learning, namely from within oneself and from outside oneself. From outside, in the form of learning media used, one of which is the Quizizz application. The Quizizz application is a web tool that contains interactive quizzes containing educational content presented in an attractive appearance. Learning mathematics is abstract learning so it requires media to clarify the intended symbols or numbers, so the Quizizz application can help make learning mathematics easier with various interesting features.https://journal.unesa.ac.id/index.php/jp/article/view/32882quizziz applicationmathematics learningactive classeselementary school
spellingShingle Vina Tamarin
Andi Prastowo
USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL
JP (Jurnal Pendidikan)
quizziz application
mathematics learning
active classes
elementary school
title USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL
title_full USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL
title_fullStr USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL
title_full_unstemmed USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL
title_short USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL
title_sort using quizziz app to create an active classroom in mathematics learning in elementary school
topic quizziz application
mathematics learning
active classes
elementary school
url https://journal.unesa.ac.id/index.php/jp/article/view/32882
work_keys_str_mv AT vinatamarin usingquizzizapptocreateanactiveclassroominmathematicslearninginelementaryschool
AT andiprastowo usingquizzizapptocreateanactiveclassroominmathematicslearninginelementaryschool