Soundwalking in virtual urban ambiances. Applying Game Engine Technologies in soundscape study

The purpose of this research is to develop a tool able to enhance the visual representation of urban environments through the auditory stimuli and dynamic components. Since the sixties, various qualitative studies have been conducted in order to reveal the role of the sonic environment in defining t...

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Main Author: Valerio Signorelli
Format: Article
Language:fra
Published: UMR 1563 « Ambiances Architectures Urbanités » 2015-09-01
Series:Ambiances
Subjects:
Online Access:https://journals.openedition.org/ambiances/657
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author Valerio Signorelli
author_facet Valerio Signorelli
author_sort Valerio Signorelli
collection DOAJ
description The purpose of this research is to develop a tool able to enhance the visual representation of urban environments through the auditory stimuli and dynamic components. Since the sixties, various qualitative studies have been conducted in order to reveal the role of the sonic environment in defining the physical and psychological wellbeing of the city-dwellers. Nevertheless, in urban planning practices and current regulations the sonic environment is often considered in term of pollutant (noise pollution) that need to be treated by applying quantitative approaches such as noise control strategies. The cause of this contradiction can be attributed, among other factors, by the lack of tools able to qualitatively describe the urban ambiances. The innovative technologies tested in this research, such as online location-based services and game engine systems, were used to develop devices able to provide a temporal and multimodal representation of the city. These devices explore the transposition, in a virtual environment, of the soundwalk conceived as an efficient technique for analyzing the sensible forms of the urban environment. The test of these digital tools allowed us to highlight limits and potentialities of the technologies employed.
format Article
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institution Kabale University
issn 2266-839X
language fra
publishDate 2015-09-01
publisher UMR 1563 « Ambiances Architectures Urbanités »
record_format Article
series Ambiances
spelling doaj-art-839f8960ddf1499d98c60f1dfd9222a82025-01-13T16:06:20ZfraUMR 1563 « Ambiances Architectures Urbanités »Ambiances2266-839X2015-09-01110.4000/ambiances.657Soundwalking in virtual urban ambiances. Applying Game Engine Technologies in soundscape studyValerio SignorelliThe purpose of this research is to develop a tool able to enhance the visual representation of urban environments through the auditory stimuli and dynamic components. Since the sixties, various qualitative studies have been conducted in order to reveal the role of the sonic environment in defining the physical and psychological wellbeing of the city-dwellers. Nevertheless, in urban planning practices and current regulations the sonic environment is often considered in term of pollutant (noise pollution) that need to be treated by applying quantitative approaches such as noise control strategies. The cause of this contradiction can be attributed, among other factors, by the lack of tools able to qualitatively describe the urban ambiances. The innovative technologies tested in this research, such as online location-based services and game engine systems, were used to develop devices able to provide a temporal and multimodal representation of the city. These devices explore the transposition, in a virtual environment, of the soundwalk conceived as an efficient technique for analyzing the sensible forms of the urban environment. The test of these digital tools allowed us to highlight limits and potentialities of the technologies employed.https://journals.openedition.org/ambiances/657sensory urbanismsoundscapevirtual ambiancesgame enginesoundwalk
spellingShingle Valerio Signorelli
Soundwalking in virtual urban ambiances. Applying Game Engine Technologies in soundscape study
Ambiances
sensory urbanism
soundscape
virtual ambiances
game engine
soundwalk
title Soundwalking in virtual urban ambiances. Applying Game Engine Technologies in soundscape study
title_full Soundwalking in virtual urban ambiances. Applying Game Engine Technologies in soundscape study
title_fullStr Soundwalking in virtual urban ambiances. Applying Game Engine Technologies in soundscape study
title_full_unstemmed Soundwalking in virtual urban ambiances. Applying Game Engine Technologies in soundscape study
title_short Soundwalking in virtual urban ambiances. Applying Game Engine Technologies in soundscape study
title_sort soundwalking in virtual urban ambiances applying game engine technologies in soundscape study
topic sensory urbanism
soundscape
virtual ambiances
game engine
soundwalk
url https://journals.openedition.org/ambiances/657
work_keys_str_mv AT valeriosignorelli soundwalkinginvirtualurbanambiancesapplyinggameenginetechnologiesinsoundscapestudy