The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department
This study was done to find out what students thought about the variables of perceived control, perceived learning, perceived benefit, interest, motivation, affective components, attitude, behavioral components, and learning experience when using digital games in information and communication techn...
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Main Author: | Cengiz Gunduzalp |
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Format: | Article |
Language: | English |
Published: |
Seyit Ahmet Kıray
2024-01-01
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Series: | Journal of Education in Science, Environment and Health |
Subjects: | |
Online Access: | https://jeseh.net/index.php/jeseh/article/view/610 |
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