Virtual reality compressing and transmitting system based on mobile edge computing

In order to solve the problem of the high requirements of data transmission rate and sensitivity to transmission delay in virtual reality (VR) based on cloud services,a Cloud VR system with MEC (mobile edge computing) was proposed,mainly including viewpoint-based VR processing and HDA (hybrid digita...

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Bibliographic Details
Main Authors: Bin TAN, Songyuan ZHAO, Jun WU, Wenru ZHANG
Format: Article
Language:zho
Published: Editorial Department of Journal on Communications 2020-04-01
Series:Tongxin xuebao
Subjects:
Online Access:http://www.joconline.com.cn/zh/article/doi/10.11959/j.issn.1000-436x.2020076/
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Summary:In order to solve the problem of the high requirements of data transmission rate and sensitivity to transmission delay in virtual reality (VR) based on cloud services,a Cloud VR system with MEC (mobile edge computing) was proposed,mainly including viewpoint-based VR processing and HDA (hybrid digital-analog) transmission optimization.Firstly,a dynamic streaming method based on user viewpoint and pyramid projection was used to implement a complete edge cloud VR system.Then,HDA transmission was introduced to optimize the transmission,and a heuristic algorithm for resource allocation was given.Finally,the base station protocol stack was transformed,and the MEC was integrated into the LTE (long term evolution) system to implement a complete mobile edge cloud VR system.Experimental results demonstrate that the proposed scheme has good robustness and efficient transmission by comparing with the existing schemes.
ISSN:1000-436X