A System for Statistical Contextual Structure of Representation for Game Studies

Several theoretical frameworks and structures have been proposed to contribute to the field of game studies or game design. Despite providing some guidance, they lack methods or processes of data manipulation to provide additional information in order to compose a knowledge base and further improve...

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Main Authors: Rodrigo G. Domingues, Alexandre Cardoso, Rafael Duarte Oliveira Venancio
Format: Article
Language:English
Published: IEEE 2018-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8502022/
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author Rodrigo G. Domingues
Alexandre Cardoso
Rafael Duarte Oliveira Venancio
author_facet Rodrigo G. Domingues
Alexandre Cardoso
Rafael Duarte Oliveira Venancio
author_sort Rodrigo G. Domingues
collection DOAJ
description Several theoretical frameworks and structures have been proposed to contribute to the field of game studies or game design. Despite providing some guidance, they lack methods or processes of data manipulation to provide additional information in order to compose a knowledge base and further improve the field. This paper presents a system focused on distributed data gathering, introducing a structure that relies on the theoretical game design frameworks and theories of both the communication and structuralism fields. The structure was designed focusing on mathematical validity based on set and fuzzy set theories, and organized according to theories of illocutionary logic in terms of meaning. The system proposed provides methods to statistically quantify qualitative data and perform operations in order to gather information for applications in game design processes, game design education, game studies research, and several related fields.
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publishDate 2018-01-01
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spelling doaj-art-7d2590b9061e4ea39a10074e8e6163032025-01-16T00:00:58ZengIEEEIEEE Access2169-35362018-01-016643716438810.1109/ACCESS.2018.28768818502022A System for Statistical Contextual Structure of Representation for Game StudiesRodrigo G. Domingues0https://orcid.org/0000-0002-3548-5621Alexandre Cardoso1Rafael Duarte Oliveira Venancio2Faculdade de Engenharia Elétrica, Universidade Federal de Uberlândia, Uberândia, BrazilFaculdade de Engenharia Elétrica, Universidade Federal de Uberlândia, Uberândia, BrazilFaculdade de Educação, Universidade Federal de Uberlândia, Uberlândia, BrazilSeveral theoretical frameworks and structures have been proposed to contribute to the field of game studies or game design. Despite providing some guidance, they lack methods or processes of data manipulation to provide additional information in order to compose a knowledge base and further improve the field. This paper presents a system focused on distributed data gathering, introducing a structure that relies on the theoretical game design frameworks and theories of both the communication and structuralism fields. The structure was designed focusing on mathematical validity based on set and fuzzy set theories, and organized according to theories of illocutionary logic in terms of meaning. The system proposed provides methods to statistically quantify qualitative data and perform operations in order to gather information for applications in game design processes, game design education, game studies research, and several related fields.https://ieeexplore.ieee.org/document/8502022/Educational technologyfuzzy setsdistributed systemsbig data applicationsdata collectionhuman factors
spellingShingle Rodrigo G. Domingues
Alexandre Cardoso
Rafael Duarte Oliveira Venancio
A System for Statistical Contextual Structure of Representation for Game Studies
IEEE Access
Educational technology
fuzzy sets
distributed systems
big data applications
data collection
human factors
title A System for Statistical Contextual Structure of Representation for Game Studies
title_full A System for Statistical Contextual Structure of Representation for Game Studies
title_fullStr A System for Statistical Contextual Structure of Representation for Game Studies
title_full_unstemmed A System for Statistical Contextual Structure of Representation for Game Studies
title_short A System for Statistical Contextual Structure of Representation for Game Studies
title_sort system for statistical contextual structure of representation for game studies
topic Educational technology
fuzzy sets
distributed systems
big data applications
data collection
human factors
url https://ieeexplore.ieee.org/document/8502022/
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