Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang

Background: The integration of interactive, technology-based media in Physical Education, particularly for teaching health-related content, remains limited despite its potential to enhance student engagement and learning outcomes. Objectives: This study aims to address this gap by developing and e...

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Main Authors: Galang Yusuf Pujiyanto, Ibnu Fatkhu Royana, Muh. Isna Nurdin Wibisana
Format: Article
Language:English
Published: CV Rezki Media 2025-07-01
Series:Physical Education and Sports
Subjects:
Online Access:https://journal.rezkimedia.or.id/pes/article/view/607
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author Galang Yusuf Pujiyanto
Ibnu Fatkhu Royana
Muh. Isna Nurdin Wibisana
author_facet Galang Yusuf Pujiyanto
Ibnu Fatkhu Royana
Muh. Isna Nurdin Wibisana
author_sort Galang Yusuf Pujiyanto
collection DOAJ
description Background: The integration of interactive, technology-based media in Physical Education, particularly for teaching health-related content, remains limited despite its potential to enhance student engagement and learning outcomes. Objectives: This study aims to address this gap by developing and evaluating the effectiveness of an Android-based multimedia learning application, "Healthy Habits," designed to support the delivery of healthy lifestyle materials in Physical Education, Sports, and Health (Physical Education) subjects at the junior high school level. Methods: The research employed a research and development (R&D) approach, involving expert validation from media and content specialists and usability trials with teachers and students. Results: Validation results indicated a "Good" rating from the material expert (average score: 4.05) and a "Very Good" rating from the media expert (average score: 4.24), confirming the application's content quality and technical feasibility. Teacher evaluations also yielded a "Good" rating (average score: 4.07). Student trials produced positive responses, with small group testing receiving a "Very Good" rating (average score: 3.29), which increased to 4.23 ("Very Good") in large group testing. An effectiveness test assessing cognitive, affective, and psychomotor learning outcomes showed an average score of 85.6%, categorized as "Very Good." These findings demonstrate the feasibility and effectiveness of "Healthy Habits" as a digital learning tool for promoting healthy lifestyles in secondary school students. Conclusions: The application offers practical value for educators and curriculum developers seeking to integrate mobile technology into Physical Education. Future studies are encouraged to explore the implementation of this application in varied educational contexts and its potential integration across other subject areas.
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spelling doaj-art-7c58f09c8529450bb81488e3d51a92842025-08-20T03:56:45ZengCV Rezki MediaPhysical Education and Sports2829-58462025-07-014216217410.56003/pessr.v4i2.607608Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 SemarangGalang Yusuf Pujiyanto0https://orcid.org/0009-0002-5799-1434Ibnu Fatkhu Royana1https://orcid.org/0000-0001-5117-7779Muh. Isna Nurdin Wibisana2https://orcid.org/0000-0002-9115-3728Universitas PGRI SemarangUniversitas PGRI SemarangUniversitas PGRI SemarangBackground: The integration of interactive, technology-based media in Physical Education, particularly for teaching health-related content, remains limited despite its potential to enhance student engagement and learning outcomes. Objectives: This study aims to address this gap by developing and evaluating the effectiveness of an Android-based multimedia learning application, "Healthy Habits," designed to support the delivery of healthy lifestyle materials in Physical Education, Sports, and Health (Physical Education) subjects at the junior high school level. Methods: The research employed a research and development (R&D) approach, involving expert validation from media and content specialists and usability trials with teachers and students. Results: Validation results indicated a "Good" rating from the material expert (average score: 4.05) and a "Very Good" rating from the media expert (average score: 4.24), confirming the application's content quality and technical feasibility. Teacher evaluations also yielded a "Good" rating (average score: 4.07). Student trials produced positive responses, with small group testing receiving a "Very Good" rating (average score: 3.29), which increased to 4.23 ("Very Good") in large group testing. An effectiveness test assessing cognitive, affective, and psychomotor learning outcomes showed an average score of 85.6%, categorized as "Very Good." These findings demonstrate the feasibility and effectiveness of "Healthy Habits" as a digital learning tool for promoting healthy lifestyles in secondary school students. Conclusions: The application offers practical value for educators and curriculum developers seeking to integrate mobile technology into Physical Education. Future studies are encouraged to explore the implementation of this application in varied educational contexts and its potential integration across other subject areas.https://journal.rezkimedia.or.id/pes/article/view/607androideffectivenesshealthy habitshealthy lifestylemultimedia learningphysical education
spellingShingle Galang Yusuf Pujiyanto
Ibnu Fatkhu Royana
Muh. Isna Nurdin Wibisana
Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang
Physical Education and Sports
android
effectiveness
healthy habits
healthy lifestyle
multimedia learning
physical education
title Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang
title_full Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang
title_fullStr Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang
title_full_unstemmed Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang
title_short Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang
title_sort development and evaluation of an android based multimedia application to promote healthy lifestyles in physical education a study at state junior high school 29 semarang
topic android
effectiveness
healthy habits
healthy lifestyle
multimedia learning
physical education
url https://journal.rezkimedia.or.id/pes/article/view/607
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