An automated construction method of 3D knowledge graph based on multi-agent systems in virtual geographic scene

Virtual geographic scenes can significantly facilitate the visualization and comprehension of the real world. However, the multitude of object types and complex relationships they contain make it challenging to display embedded geographic knowledge. Knowledge graphs help organize object entities and...

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Main Authors: Yukun Guo, Jun Zhu, Jianlin Wu, Jinbin Zhang, Zhihao Guo, Weilian Li, Heng Zhang
Format: Article
Language:English
Published: Taylor & Francis Group 2025-12-01
Series:International Journal of Digital Earth
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/17538947.2024.2449185
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author Yukun Guo
Jun Zhu
Jianlin Wu
Jinbin Zhang
Zhihao Guo
Weilian Li
Heng Zhang
author_facet Yukun Guo
Jun Zhu
Jianlin Wu
Jinbin Zhang
Zhihao Guo
Weilian Li
Heng Zhang
author_sort Yukun Guo
collection DOAJ
description Virtual geographic scenes can significantly facilitate the visualization and comprehension of the real world. However, the multitude of object types and complex relationships they contain make it challenging to display embedded geographic knowledge. Knowledge graphs help organize object entities and their relationships within scenes, which makes it easier to store and express geographic knowledge. Current methods for constructing knowledge graphs for virtual geographic scenes suffer from issues such as weak automation, low dimensionality, and poor cognitive efficiency. Thus, this paper presents a method for automatically constructing knowledge graphs by integrating intelligent systems. The method involves designing a multiagent system to extract entities and relationships hidden in virtual geographic scenes. In addition, a three-dimensional visualization approach is proposed for knowledge graphs constrained by spatiotemporal relationships. A virtual scene containing 2,183 objects was selected as the experimental area for constructing and displaying the knowledge graph. The results demonstrate that the method constructs a knowledge graph with 12,958 relationships within 300 s in common network and hardware settings. In addition, a knowledge graph offers better completeness at small scales compared to other geographic knowledge graphs, and it can also enhance the cognitive efficiency of understanding scene relationships.
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institution Kabale University
issn 1753-8947
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language English
publishDate 2025-12-01
publisher Taylor & Francis Group
record_format Article
series International Journal of Digital Earth
spelling doaj-art-7b605767ddfe4dcc8f036d7ca17b89a22025-01-08T03:10:53ZengTaylor & Francis GroupInternational Journal of Digital Earth1753-89471753-89552025-12-0118110.1080/17538947.2024.2449185An automated construction method of 3D knowledge graph based on multi-agent systems in virtual geographic sceneYukun Guo0Jun Zhu1Jianlin Wu2Jinbin Zhang3Zhihao Guo4Weilian Li5Heng Zhang6Faculty of Geosciences and Engineering, Southwest Jiaotong University, Chengdu, People’s Republic of ChinaFaculty of Geosciences and Engineering, Southwest Jiaotong University, Chengdu, People’s Republic of ChinaFaculty of Geosciences and Engineering, Southwest Jiaotong University, Chengdu, People’s Republic of ChinaFaculty of Geosciences and Engineering, Southwest Jiaotong University, Chengdu, People’s Republic of ChinaFaculty of Geosciences and Engineering, Southwest Jiaotong University, Chengdu, People’s Republic of ChinaFaculty of Geosciences and Engineering, Southwest Jiaotong University, Chengdu, People’s Republic of ChinaChina Railway Design Corporation, Tianjin, People’s Republic of ChinaVirtual geographic scenes can significantly facilitate the visualization and comprehension of the real world. However, the multitude of object types and complex relationships they contain make it challenging to display embedded geographic knowledge. Knowledge graphs help organize object entities and their relationships within scenes, which makes it easier to store and express geographic knowledge. Current methods for constructing knowledge graphs for virtual geographic scenes suffer from issues such as weak automation, low dimensionality, and poor cognitive efficiency. Thus, this paper presents a method for automatically constructing knowledge graphs by integrating intelligent systems. The method involves designing a multiagent system to extract entities and relationships hidden in virtual geographic scenes. In addition, a three-dimensional visualization approach is proposed for knowledge graphs constrained by spatiotemporal relationships. A virtual scene containing 2,183 objects was selected as the experimental area for constructing and displaying the knowledge graph. The results demonstrate that the method constructs a knowledge graph with 12,958 relationships within 300 s in common network and hardware settings. In addition, a knowledge graph offers better completeness at small scales compared to other geographic knowledge graphs, and it can also enhance the cognitive efficiency of understanding scene relationships.https://www.tandfonline.com/doi/10.1080/17538947.2024.2449185virtual geographic scenethree-dimensional knowledge graphmulti-agent systemautomatic constructioncrowdsourcing
spellingShingle Yukun Guo
Jun Zhu
Jianlin Wu
Jinbin Zhang
Zhihao Guo
Weilian Li
Heng Zhang
An automated construction method of 3D knowledge graph based on multi-agent systems in virtual geographic scene
International Journal of Digital Earth
virtual geographic scene
three-dimensional knowledge graph
multi-agent system
automatic construction
crowdsourcing
title An automated construction method of 3D knowledge graph based on multi-agent systems in virtual geographic scene
title_full An automated construction method of 3D knowledge graph based on multi-agent systems in virtual geographic scene
title_fullStr An automated construction method of 3D knowledge graph based on multi-agent systems in virtual geographic scene
title_full_unstemmed An automated construction method of 3D knowledge graph based on multi-agent systems in virtual geographic scene
title_short An automated construction method of 3D knowledge graph based on multi-agent systems in virtual geographic scene
title_sort automated construction method of 3d knowledge graph based on multi agent systems in virtual geographic scene
topic virtual geographic scene
three-dimensional knowledge graph
multi-agent system
automatic construction
crowdsourcing
url https://www.tandfonline.com/doi/10.1080/17538947.2024.2449185
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