Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode
Video games are becoming an increasingly important part of children’s daily leisure activities. Their use as an educational tool seems to be a good way to combat the decline in motivation and the loss of meaning in learning that has been observed among students. The constructionist approach proposed...
Saved in:
Main Authors: | , , |
---|---|
Format: | Article |
Language: | fra |
Published: |
Centre National d'Enseignement à Distance
2024-12-01
|
Series: | Distances et Médiations des Savoirs |
Subjects: | |
Online Access: | https://journals.openedition.org/dms/10769 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1841553107084902400 |
---|---|
author | Jérémy Le Du Julian Alvarez Daniel Schmitt |
author_facet | Jérémy Le Du Julian Alvarez Daniel Schmitt |
author_sort | Jérémy Le Du |
collection | DOAJ |
description | Video games are becoming an increasingly important part of children’s daily leisure activities. Their use as an educational tool seems to be a good way to combat the decline in motivation and the loss of meaning in learning that has been observed among students. The constructionist approach proposed by Papert aims to explore the creation of video games by learners. Several studies have shown that it is associated with the development of computational thinking. However, a recent meta-analysis has tempered these conclusions due to a lack of relevant quantitative evidence (Denner et al., 2019). This article aims to identify the optimal way to integrate video game design activities in French schools, with a view to developing computational thinking. Based on a literature review and a test phase carried out with a group of 50 students, an experimental research programme has been developed: the “Educational Game & Play Design Project.” It has been offered to dozens of French schools since the start of the 2022 school year. Its aim is to enable participating students to strengthen their 21st century skills, starting with computational thinking. |
format | Article |
id | doaj-art-7608588be984489a8d2af9417ac7f170 |
institution | Kabale University |
issn | 2264-7228 |
language | fra |
publishDate | 2024-12-01 |
publisher | Centre National d'Enseignement à Distance |
record_format | Article |
series | Distances et Médiations des Savoirs |
spelling | doaj-art-7608588be984489a8d2af9417ac7f1702025-01-09T12:30:23ZfraCentre National d'Enseignement à DistanceDistances et Médiations des Savoirs2264-72282024-12-014810.4000/12xonDévelopper la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthodeJérémy Le DuJulian AlvarezDaniel SchmittVideo games are becoming an increasingly important part of children’s daily leisure activities. Their use as an educational tool seems to be a good way to combat the decline in motivation and the loss of meaning in learning that has been observed among students. The constructionist approach proposed by Papert aims to explore the creation of video games by learners. Several studies have shown that it is associated with the development of computational thinking. However, a recent meta-analysis has tempered these conclusions due to a lack of relevant quantitative evidence (Denner et al., 2019). This article aims to identify the optimal way to integrate video game design activities in French schools, with a view to developing computational thinking. Based on a literature review and a test phase carried out with a group of 50 students, an experimental research programme has been developed: the “Educational Game & Play Design Project.” It has been offered to dozens of French schools since the start of the 2022 school year. Its aim is to enable participating students to strengthen their 21st century skills, starting with computational thinking.https://journals.openedition.org/dms/10769Serious GameGame designConstructionismComputational Thinking21st century skillsLudopedagogy |
spellingShingle | Jérémy Le Du Julian Alvarez Daniel Schmitt Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode Distances et Médiations des Savoirs Serious Game Game design Constructionism Computational Thinking 21st century skills Ludopedagogy |
title | Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode |
title_full | Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode |
title_fullStr | Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode |
title_full_unstemmed | Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode |
title_short | Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode |
title_sort | developper la pensee informatique a travers la conception de jeux video educatifs educational game amp play design project elaboration de la methode |
topic | Serious Game Game design Constructionism Computational Thinking 21st century skills Ludopedagogy |
url | https://journals.openedition.org/dms/10769 |
work_keys_str_mv | AT jeremyledu developperlapenseeinformatiqueatraverslaconceptiondejeuxvideoeducatifseducationalgameampplaydesignprojectelaborationdelamethode AT julianalvarez developperlapenseeinformatiqueatraverslaconceptiondejeuxvideoeducatifseducationalgameampplaydesignprojectelaborationdelamethode AT danielschmitt developperlapenseeinformatiqueatraverslaconceptiondejeuxvideoeducatifseducationalgameampplaydesignprojectelaborationdelamethode |