Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode

Video games are becoming an increasingly important part of children’s daily leisure activities. Their use as an educational tool seems to be a good way to combat the decline in motivation and the loss of meaning in learning that has been observed among students. The constructionist approach proposed...

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Main Authors: Jérémy Le Du, Julian Alvarez, Daniel Schmitt
Format: Article
Language:fra
Published: Centre National d'Enseignement à Distance 2024-12-01
Series:Distances et Médiations des Savoirs
Subjects:
Online Access:https://journals.openedition.org/dms/10769
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author Jérémy Le Du
Julian Alvarez
Daniel Schmitt
author_facet Jérémy Le Du
Julian Alvarez
Daniel Schmitt
author_sort Jérémy Le Du
collection DOAJ
description Video games are becoming an increasingly important part of children’s daily leisure activities. Their use as an educational tool seems to be a good way to combat the decline in motivation and the loss of meaning in learning that has been observed among students. The constructionist approach proposed by Papert aims to explore the creation of video games by learners. Several studies have shown that it is associated with the development of computational thinking. However, a recent meta-analysis has tempered these conclusions due to a lack of relevant quantitative evidence (Denner et al., 2019). This article aims to identify the optimal way to integrate video game design activities in French schools, with a view to developing computational thinking. Based on a literature review and a test phase carried out with a group of 50 students, an experimental research programme has been developed: the “Educational Game & Play Design Project.” It has been offered to dozens of French schools since the start of the 2022 school year. Its aim is to enable participating students to strengthen their 21st century skills, starting with computational thinking.
format Article
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institution Kabale University
issn 2264-7228
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publisher Centre National d'Enseignement à Distance
record_format Article
series Distances et Médiations des Savoirs
spelling doaj-art-7608588be984489a8d2af9417ac7f1702025-01-09T12:30:23ZfraCentre National d'Enseignement à DistanceDistances et Médiations des Savoirs2264-72282024-12-014810.4000/12xonDévelopper la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthodeJérémy Le DuJulian AlvarezDaniel SchmittVideo games are becoming an increasingly important part of children’s daily leisure activities. Their use as an educational tool seems to be a good way to combat the decline in motivation and the loss of meaning in learning that has been observed among students. The constructionist approach proposed by Papert aims to explore the creation of video games by learners. Several studies have shown that it is associated with the development of computational thinking. However, a recent meta-analysis has tempered these conclusions due to a lack of relevant quantitative evidence (Denner et al., 2019). This article aims to identify the optimal way to integrate video game design activities in French schools, with a view to developing computational thinking. Based on a literature review and a test phase carried out with a group of 50 students, an experimental research programme has been developed: the “Educational Game & Play Design Project.” It has been offered to dozens of French schools since the start of the 2022 school year. Its aim is to enable participating students to strengthen their 21st century skills, starting with computational thinking.https://journals.openedition.org/dms/10769Serious GameGame designConstructionismComputational Thinking21st century skillsLudopedagogy
spellingShingle Jérémy Le Du
Julian Alvarez
Daniel Schmitt
Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode
Distances et Médiations des Savoirs
Serious Game
Game design
Constructionism
Computational Thinking
21st century skills
Ludopedagogy
title Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode
title_full Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode
title_fullStr Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode
title_full_unstemmed Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode
title_short Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode
title_sort developper la pensee informatique a travers la conception de jeux video educatifs educational game amp play design project elaboration de la methode
topic Serious Game
Game design
Constructionism
Computational Thinking
21st century skills
Ludopedagogy
url https://journals.openedition.org/dms/10769
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